Log in

View Full Version : immobilized vehicles


Spledge
March 18th, 2017, 12:22 AM
Do immobilized vehicles become un-immobilized at some point during a battle?

Imp
March 18th, 2017, 12:36 AM
Never

Mobhack
March 18th, 2017, 03:14 AM
Only if they are core and you fix them in the repair screen.

Fixing a tank track takes hours, well beyond the scale of the game. Think about the last time you called in a roadside repair organisation when your car required it e.g. to say change a tyre.

You can however pick up a disabled tank if you have bought a tank transporter unit, once it has made it to the breakdown location.

If it has broken down in a hot zone and is in danger then it is often best to dismount the crew and get them out of there. This is especially true of core crews in a campaign who may have hard-won experience.

DRG
March 18th, 2017, 08:03 AM
You can however pick up a disabled tank if you have bought a tank transporter unit, once it has made it to the breakdown location.

NOTE: only winSPMBT has tank transporter units. No OOB in winspww2 has them

Don

Spledge
March 20th, 2017, 09:17 PM
Fixing a tank track takes hours, well beyond the scale of the game. Think about the last time you called in a roadside repair organisation when your car required it e.g. to say change a tyre.

Thanks for confirming my suspicions.

Nitro Cruiser
May 17th, 2017, 05:38 PM
Always wondered about this. Not so much a damaged vehicle, but one that appears immobilized due to mud or snow, especially a truck loaded with troops. I believe I'd have everyone pushing or another vehicle with a rope. Plenty of photos of troops pushing vehicles stuck in that Russian mud. Most likely too difficult or impossible to program the cause of immobilization for such a minor addition.

scorpio_rocks
May 18th, 2017, 05:04 AM
Always wondered about this. Not so much a damaged vehicle, but one that appears immobilized due to mud or snow, especially a truck loaded with troops. I believe I'd have everyone pushing or another vehicle with a rope. Plenty of photos of troops pushing vehicles stuck in that Russian mud. Most likely too difficult or impossible to program the cause of immobilization for such a minor addition.

One thing you will notice about those photos of troops aiding vehicles in the mud... NONE of them are under fire! This is only after/between battles stuff and again outside the scope of the game during a firefight...

Nitro Cruiser
May 26th, 2017, 02:29 AM
One thing you will notice about those photos of troops aiding vehicles in the mud... NONE of them are under fire! This is only after/between battles stuff and again outside the scope of the game during a firefight...

Excellent point, but also consider that unless you’re a combat photographer (also out of scope of this game, and not in the OOB), you’re not standing around taking candid buddy photos under fire either. If I had a truck load of grunts stuck in a snow drift or mud hole, and there was no visible enemy within 6 or 7 hundred meters or undetected with plenty of natural cover or low visibility (well within the scope of this game), I’d unload them, detach crew serviced arty if towing, and have them rocking that truck to free it. I wouldn’t abandon it without good cause. Would you? Now, a tiny map, with open terrain, on a nice sunny day and sure, it might be foolish. Depends on how bad you need the mobility. There’s always smoke to pop.

With all that said. It’s not like I’m asking for it, as I don’t believe the game engine could model various degrees of broken or stuck. We’ll call it “out of scope of the game engine”. I’m sure it’s been discussed before. Just making conversation with someone wondering about breakdowns, which were properly answered, and tossing out some observations along the way. That’s all, not trying to let a flat tire hold up the assault.:up:

Nitro Cruiser
May 26th, 2017, 03:35 AM
One thing you will notice about those photos of troops aiding vehicles in the mud... NONE of them are under fire! This is only after/between battles stuff and again outside the scope of the game during a firefight...

Excellent point, but also consider that unless you’re a combat photographer (also out of scope of this game, and not in the OOB), you’re not standing around taking candid buddy photos under fire either. So less likely to get a photo like this, besides if your pushing, your rife is slung anyway.

If I had a truck load of grunts stuck in a snow drift or mud hole, and there was no visible enemy within 6 or 7 hundred meters or undetected with plenty of natural cover or low visibility (well within the scope of this game), I’d unload them, detach crew serviced arty if towing, and have them rocking that truck to free it. I wouldn’t abandon it without good cause. Would you? Now, a tiny map, with open terrain, on a nice sunny day and sure, it might be foolish. Depends on how bad you need the mobility. There’s always smoke to pop.

With all that said. It’s not like I’m asking for it, as I don’t believe the game engine could model various degrees of broken or stuck. We’ll call it “out of scope of the game engine”. I’m sure it’s been discussed before. Just making conversation with someone wondering about breakdowns, which were properly answered, and tossing out some observations along the way. That’s all, not trying to let a flat tire hold up the assault.:up:

Imp
May 26th, 2017, 05:29 AM
In the game it generally happens in mud, snow, water obstacle or rough especialy slopes. Not really modeling a flat tyre more you broke something or got stuck proper.
Have had instances especialy on rough slopes where rocking has worked but freeing yourself can often be difficult.
Rough slopes so long as suspension is not broken & you dont slide in a dip probably easiest, you can always go very slowly back down if you are not wedged.
Snow seems to normally require a fair amount of digging to get going, mats etc. if there is any sort of slope involved ice or powdery conditions its going to be fun.
Sreams & proper mud trying to get out or press on when its bad can make maters worse.
Once it gets a grip on bodywork it sucks to it very hard to get out of, my worst case took 5 vehicles, 3 on reasonably firm ground and 2 winched one to the other to reach me. Previous attempts just pulled the winching vehicles to me & if anything got me more stuck. You need to be real careful you dont get stuck to get onto your vehicle not in the mud if possible.

DRG
May 26th, 2017, 07:42 AM
The game only models disablements that would require specialised assistance, broken axels, thrown track, deeply mired in a swamp/mud etc. We have not modelled repairs/unstucking into the game because we don't want to model it into the game. You need to accept that the vehicle is disabled, cannot be readily repaired and move on.

*I* for one have no problem with this way of handling it all the way back to SP1. You try moving too fast through rough or whatever and the vehicle is immobilised....... c'est la guerre, live with it. If we had thought otherwise we would have added it the capability to the game by now.

DRG
May 26th, 2017, 01:40 PM
But while we are on the subject this is, while not directly relevant, certainly interesting to watch ----the condition of the paint is remarkable. Recovered from a bog near Velikie Luki

https://www.youtube.com/watch?v=f-UrieZwqeg

same tank and that's the original paint

http://img03.deviantart.net/121c/i/2011/230/1/3/original_paint_in_stug_iii_by_wolfenkrieger-d471p4n.jpg