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View Full Version : New OObs-Allied Counter Attack


Drivemill
May 28th, 2017, 10:37 AM
Welcome to a major revision, and many changes to WinSPWW2.

There's new super Russian tanks, such as the T34/43, and
Tiger's that bounce off Shermans at medium range.

You like tank destroyers? Check out the new M10, for
instance, now with small arms, and grenades.

Gun penetration values have undergone a major re-work,
and armour values as well.

Turreted vehicles now have a stabilization factor of 3,
and vehicles like StuGIII have a stabilization value of 1.

This is not because of stabilization technology in the
vehicles adjusted, but to reflect that vehicles can be
co-ordinated with commanders, and drivers. Vehicle
co-ordination, you might say.

There's a whole lot of work in this mod, which you
might want to study.

Only most of the major nations have been adjusted.

Hope you like my work.

Here's my latest work:

DRG
May 28th, 2017, 11:48 AM
Needless to say this is a MOD and as a MOD belongs in the MOD forum and should have had this info included in the post


"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"

Warhero
May 30th, 2017, 02:38 PM
Interesting mod. Btw, are you going to make same thing to WinMBT OOBs?

Drivemill
May 30th, 2017, 05:42 PM
Interesting mod. Btw, are you going to make same thing to WinMBT OOBs?

No. I'm going to do more work on my AlliedCounterAttack mod.

scorpio_rocks
May 30th, 2017, 10:13 PM
Not sure anyone is going to want a "fantasy" WWII OoB with arbitrary changes to historical data (armour thickness, gun performance, etc)...

I think you need to point out that this is a total "flight of fancy" and that you have significantly and arbitrarily made changes to some stuff but not others (ie some T-34s up armoured but others using the SAME hull, etc have no changes).

I guess each to his own but, I would think, most WWII gamers prefer accuracy. A few "what-ifs", historically plausible or "could have been" units can be fun and intriguing - the German "E-series" tanks for instance are often seen. Wholesale fantasy less so (unless for an imaginary country or one not represented in the current OoBs)

Drivemill
May 30th, 2017, 11:07 PM
I'll be adding an altered USMC OOB shortly.

Drivemill
May 30th, 2017, 11:08 PM
Not sure anyone is going to want a "fantasy" WWII OoB with arbitrary changes to historical data (armour thickness, gun performance, etc)...

I think you need to point out that this is a total "flight of fancy" and that you have significantly and arbitrarily made changes to some stuff but not others (ie some T-34s up armoured but others using the SAME hull, etc have no changes).

I guess each to his own but, I would think, most WWII gamers prefer accuracy. A few "what-ifs", historically plausible or "could have been" units can be fun and intriguing - the German "E-series" tanks for instance are often seen. Wholesale fantasy less so (unless for an imaginary country or one not represented in the current OoBs)

Did you enjoy playing my mod? Did you find it interesting, or even possibly plausible?

scorpio_rocks
May 30th, 2017, 11:10 PM
Did you enjoy playing my mod? Did you find it interesting, or even possibly plausible?

No, No and No not remotely...

Drivemill
May 30th, 2017, 11:26 PM
Here's my updated mod, with the altered USMC OOB.

Drivemill
June 1st, 2017, 03:09 AM
A fixed update, with Soviet and USMC values fixed.