View Full Version : Units Taking Cover II
georgesedlak
March 3rd, 2019, 01:23 PM
Since taking cover expends 2 MP, can the attempt to take cover unmask a unit that really wasn't seen to begin with.
Mobhack
March 3rd, 2019, 05:49 PM
No - why the heck should it?
jp10
March 4th, 2019, 07:01 PM
I believe the thinking is the expenditure of 2MP to 'Take Cover' will trigger other actions that are usually triggered by MP expenditure such as opportunity fire and being spotted.
Mobhack
March 4th, 2019, 07:05 PM
It is hexes moved, turns, dismounting or firing that attracts opportunity fires.
georgesedlak
March 5th, 2019, 06:07 AM
Great, thanks.
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