View Full Version : Should air assets have counter-battery options
jp10
February 9th, 2021, 12:37 PM
May be not possible but if so, if the opponent has off-map artillery should an unused air asset have a chance of attacking it in the manner of counter-battery fire? A button to set it to off map artillery suppression?
Suhiir
February 9th, 2021, 01:07 PM
When I create scenarios I frequently include an off-map MLRS battery renamed "Counter-battery Air" to represent just this.
Felix Nephthys
February 9th, 2021, 02:19 PM
May be not possible but if so, if the opponent has off-map artillery should an unused air asset have a chance of attacking it in the manner of counter-battery fire? A button to set it to off map artillery suppression?
If I might weigh in here, the idea on the surface seems fine except that air units have a very limited amount of ammo to begin with and if I have an idle fighter or bomber I want very tight control over it's use. Plus, air units can make a handy spotter in a pinch and I might not want that capability to go away. Basically, I'd rather have it and not need it then to lose it just a turn before it would become useful.
Mobhack
February 9th, 2021, 04:33 PM
Plus, off map units have no local air defence assets. You would have to have some way to put SAms, AAA etc in support of the off map units. How would these units interact with planes attacking the main map?. Would we need new unit classes (no space for those).
Nice idea, but it snowballs quickly for a side-show functionality to the main game which is happening on the main map.
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