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Aramis1978
March 2nd, 2024, 02:31 PM
Guys we pls need some better use of space in both games - on modern big displays I have to look for shooters, units, procents, chances, . .. look on 4 display parts each shot! Isn't possible to add some Wesnoth style all info in one box close to center instead?

At least give it a thought! MANY THANKS!

DRG
March 2nd, 2024, 03:01 PM
Guys we pls need some better use of space in both games - on modern big displays I have to look for shooters, units, procents, chances, . .. look on 4 display parts each shot! Isn't possible to add some Wesnoth style all info in one box close to center instead?

At least give it a thought! MANY THANKS!


As I already told you I have no idea what you are referring to. Personally, in all the years I have spent playing and working on these games I spend my time watching what is happening on the screen during a battle and hardly ever bother looking at the messages.

"Wesnoth style" means NOTHING to me

Providing a screen shot of what you are referring to would be helpful

Aramis1978
March 2nd, 2024, 04:31 PM
I just want some window on which is all info from attack NEAR CENTER... chances to hit, unit, ... all info from fight on one place, not 4 for second.... see below please...

Aramis1978
March 2nd, 2024, 04:36 PM
https://www.mobygames.com/game/21895/the-battle-for-wesnoth/screenshots/windows/177810/

DRG
March 2nd, 2024, 04:36 PM
Which is very similar to how SP3 handled messages and neither Andy nor I liked it which is why we didn't apply it to the code.

We did not want messages popping up on screen blocking what was happening because what is really important is what is on the screen not the messages

Edit......... what you showed in the post that appeared before mine did was EXACTLY what we did not want happening on the screen of these games. Concentrate on what is happening not messages

Aramis1978
March 2nd, 2024, 04:39 PM
Could it be at least selectable? DEfinitely there are people who enjoys this....

DRG
March 2nd, 2024, 04:42 PM
OK........lets take a little poll...... who wants something like this popping up all the time on the screen ??

https://cdn.mobygames.com/screenshots/10600392-the-battle-for-wesnoth-windows-attack-menu.jpg

Aramis1978
March 2nd, 2024, 04:49 PM
+1 At least could it be selectable at least (SP2 style / New info) PRETTY PLEASE ? I just want something which shows all info on one place... not unit in one part of window, chances on another, enemy unit, ... too far to see! If developers have better idea, I am all ears!

Mobhack
March 2nd, 2024, 05:28 PM
No it cant be selectable since it would be a case of putting in new code for a dialogue box instead of a simple inline DOS string routine in thousands of different places in the code. And also writing that dialogue box code as well. Oh, and code that would need a live mouse interface instead of the standard keyboard I/O, so there would need to be a separate mouse message pump type handling routine (as in windows loops) that would need to be put in with some way of handling two fundamentally alien coding paradigms.

The games are MSDOS games, ported over to work on Windows 20 plus years ago. They arent windows code with a message pump, that would require a total rewrite, which just aint gonna happen. There are 6 megabytes of C++ in the game development folder, not counting header files or resouce files etc.

Plus, as don already pointed out we detested the stupid "in yer face" dialogue boxes that SP3 brought in the first place and so we deliberately used the SP2 codebase to develop from. So that's another level of "aint gonna happen" right there.

Aramis1978
March 2nd, 2024, 05:34 PM
Drat! Bad programming news! :(

DRG
March 2nd, 2024, 05:39 PM
The "important" info is all along the bottom of the screen. The info at the top while there is battle just details which weapons are being fired which in the big scheme of things to gameplay is just fluf we left alone because that was the way the original game was set up. The only thing that might be useful is the hit % and that is only a general estimate ( DELIBERATELY a general estimate )

Aramis1978
March 2nd, 2024, 05:48 PM
With bigger displays and resulotion it becomes more and more far away... HAve developers more intelligent idea how to adapt it for them, then single widnows style? - I dream about something better from devs or people here....

DRG
March 2nd, 2024, 07:50 PM
I have a large display widescreen monitor. My eyesight is FAR less than Ideal yet I have NO problem reading what is on the screen when I decide to

scorpio_rocks
March 2nd, 2024, 08:47 PM
-1 No I DO NOT want a pop up blocking my view! (or having to be clicked to get rid of)

DRG
March 2nd, 2024, 10:29 PM
-1 No I DO NOT want a pop up blocking my view! (or having to be clicked to get rid of)

Our thoughts exactly......