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So long and thanks for all the fish

Posted April 25th, 2008 at 07:14 AM by Richard
It's funny it only seems like a few weeks have passed since Tim and I first met while he was finishing up 101rst Airborne. At the time I was almost finished with my tenure as head of Marketing and Business Development at Wargamer.com and we were interviewing Tim for the final release of his game to the general public. Fast forward almost a year where Tim had just started Shrapnel Games. I had started down the road to the gaming business by launching the product Red Thunder, for the now...
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A blast from the past Part 2

Posted July 23rd, 2005 at 01:18 PM by Richard
A few months ago I posted the first blog of this series, which you can view below:

http://www.shrapnelcommunity.com/blo...e-past-part-1/

The point of this series is to let our new friends know about the history of our company and our core principles. So, with that in mind, here is another article from our intrepid leader Tim Brooks. This was originally posted back in 1999:

What You Actually Pay for a Game
Or How the Big...
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A blast from the past Part 1

Posted April 15th, 2005 at 01:41 PM by Richard
We have made a lot of new friends recently, but a lot of those folks don't really know about our companies history or philosophy. I would like to point some folks to the following webpage:

http://www.shrapnelgames.com/about.htm

To continue to move towards this goal I thought I would post some articles from an old feature we used to post regularly on the website. This is the first, in a multi blog series, that will highlight some of the ramblings err thoughts from...
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How to kick the retail habit

Posted March 19th, 2005 at 03:27 PM by Richard
So let's say your addicted to crack....

Not the sort of article you were expecting huh? Well it's a valid comparison. When your addicted to drugs you normally have to stay away from them permanently so that the old cravings don't kick in. This can be said for retail in many ways. If you don't kick the habit your going to let it dictate your life as a developer/publisher.

When a developer/publisher puts their game in retail they are growing the reputation and the...
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What's behind curtain number 3...

Posted February 20th, 2005 at 12:31 AM by Richard


So what is this new graphic I am posting tonight? It's from a recently signed game, but I am not at liberty to discuss it beyond that. Well I could but Sarge has his spies out there and I know what happened last time I disobeyed him. Remind me to tell you folks that story sometime....

You'll hear more about this game in coming months.

So keep it tuned here to find out the latest information...
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