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-   -   Updated mod: The Babylon Project (http://forum.shrapnelgames.com/showthread.php?t=32142)

meKanicalj3sus August 14th, 2010 08:26 PM

Re: Updated mod: The Babylon Project
 
This still stands up as the most ambitious mod 2 date imho. Would be awesome to see some more development :))

Zythee August 23rd, 2012 03:48 PM

Re: Updated mod: The Babylon Project
 
The detail and work that must have gone into this mod is incredible!
I really enjoy it, and particually the challenge it brings. Usually on other games I can get a good score easily enough by playing sensibly. Because the jump drive is so hard to get in this though I'm finding it a little tougher! Also it's hard to know when to just attack and when to hope I'll run into a drazi sash or whatever :P
Say no to Dust!

p.s. I occasionally get brain bugged the game after I've taken up Morden's offer (I don't often I swear!). Does anyone know why this might be and how I could fix it??

clomaka August 27th, 2012 05:31 PM

Re: Updated mod: The Babylon Project
 
i haven't run into this, but then again i don't usually accept. Maybe if I didn't always have captian Ivonava...

Zythee May 28th, 2013 06:22 PM

Re: Updated mod: The Babylon Project
 
Can't ever seem to get Keffer as an ally. Also still getting an occasional crash as well.

Anyone able to help?

Alphasite May 29th, 2013 11:31 AM

Re: Updated mod: The Babylon Project
 
Quote:

Originally Posted by Zythee (Post 820332)
Can't ever seem to get Keffer as an ally. Also still getting an occasional crash as well.

Anyone able to help?

I don't recall ever seeing Keffer.

I haven't played it in quite a while due to the crashes. I tried it when the latest update to WW was released and the mod crashes more frequently.


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