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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth October 23rd, 2004 04:33 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Should we load up on travel rations, water, and light sources, or are we not going to worry about that level of detail?

narf poit chez BOOM October 23rd, 2004 04:36 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
A couple of lanterns each would be a good idea, but there's no reason you can't eat the local wildlife. Some backup water would be good.

narf poit chez BOOM October 23rd, 2004 04:49 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Just rethought something. On the first level, there's no easily available food. So, three days rations would probably be a good idea. And a fishing rod. If it's not listed, assume it's 1sp for a good one.

Alneyan October 23rd, 2004 05:55 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I have finally managed to get OpenRPG to work. Horray! Now I merely need to fill in the form, and hopefully all will go fine, and you won't find me playing a beefed up Tarrasque.

Oh, and would you be fine with a Psion instead of my Wizard? I did not notice Eorg picked a Wizard (for some reason, I thought he went for a plain fighter), and I would certainly like a change.

And can I just start out as a Tiefling, at the cost of not having a level 2? That will probably be easier on my poor brain than making a change "on the way". I believe you said it was possible, but I would rather make sure it is so. (Incidentally, I managed to roll an impressive 4 in Charisma, after the -2 racial adjustement. Wouldn't that be slightly odd, and prone to result in a civil war within the party?)

narf poit chez BOOM October 23rd, 2004 02:23 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Are your stats bad enough you can re-roll? Ie, nothing higher than 13 or sum of modifiers less than 0?

If not, well, we can always assume your only almost unbearably blunt or something.

Mini's. There's been no disscussion of mini's. Which may be a good thing, as I have no idea where I'd find a Krenshar mini. *Snerk*

narf poit chez BOOM October 23rd, 2004 02:32 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, right, psion would be fine. It's in the SRD.

Alneyan October 23rd, 2004 02:58 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
All my other stats are at least good, ie with stats modifiers at +1 (Wisdom) and above (+2 for Constitution and Strength, +3 for Dexterity and +4 for Intelligence). That's after the racial adjustements.

I guess my little character will simply be not the most kind person in the planes, and slightly bitter, fond of sarcasm and the like. Being a Telepath, I guess she may also be more likely to just use will rather than charms in order to have her way. The annoying question will be, "why does the rest of the team bear that *insert expletive here* Tiefling?".

On the matter of psionics: am I dumb, or is the list of psionic powers in OpenRPG very different from the SRD? I cannot seem to be able to choose a discipline either. For the moment being, I have put my powers in the Magic part of the inventory (it isn't as if I had any magic item to fill in that part of the sheet for now), but it isn't exactly intended to be so.

narf poit chez BOOM October 23rd, 2004 03:02 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quite possible, I don't know when openrpg was Last updated.

Oh, and it's 11:00 here. Be there or...uh...be somewhere else.

Alneyan October 23rd, 2004 03:03 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Silly question, where would the said server be? (The closest information I have seen on this thread was about Jack's test server)

narf poit chez BOOM October 23rd, 2004 03:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The server is named looney, password cheese.


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