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-   SEV Modders Knowledge Base (http://forum.shrapnelgames.com/forumdisplay.php?f=154)
-   -   Modding SEV Thread Questions (http://forum.shrapnelgames.com/showthread.php?t=30358)

StarShadow September 19th, 2006 12:29 AM

Re: Modding SEV Thread Questions
 
My head hurts...

Phoenix-D September 19th, 2006 12:34 AM

Re: Modding SEV Thread Questions
 
Would this be a bad time to point out that as weapon forumlas go, that's going to be on the SIMPLE end? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Captain Kwok September 19th, 2006 12:52 AM

Re: Modding SEV Thread Questions
 
There's actually a number of different ways to construct the formula for the case Fyron used as an example, but when you're sticking in the level and range variables, it always looks messy. But really it's easy. There's the default damage value and the amount that it increases per level; the attenuation; and lastly the range.

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Bearclaw - There are files that describe the abilities etc., but I think they're only partially complete at this time.

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Are there any overarching scaling factors for building prices and maintenance somewhere in the text files? - From your examples, instead of doubling build rates, why not just make maint even less like 1/12 or 1/16?

Fyron September 19th, 2006 12:54 AM

Re: Modding SEV Thread Questions
 
How about a quick and dirty formula builder app? It requires .NET Framework 2.0.

http://www.spaceempires.net/files/te...mg_builder.zip

StarShadow September 19th, 2006 12:57 AM

Re: Modding SEV Thread Questions
 
Oh sure...you give me a headache THEN you go and release a simpler way...*takes 2 advil and glares at the screen* http://forum.shrapnelgames.com/images/smilies/Sick.gif

Fyron September 19th, 2006 01:12 AM

Re: Modding SEV Thread Questions
 
I have uploaded a better version that uses number boxes instead of text boxes. I set the limits to 1000, figuring only a totally crazy person would go that high... http://forum.shrapnelgames.com/images/smilies/happy.gif

http://www.spaceempires.net/files/te...mg_builder.zip

Phoenix-D September 19th, 2006 01:22 AM

Re: Modding SEV Thread Questions
 
Except now you can't put in exponents, etc. http://forum.shrapnelgames.com/images/smilies/happy.gif

jowe01 September 19th, 2006 02:40 AM

Re: Scale factors for building prices and maintena
 
Thanks Fyron. Now Python is completely new for me (actually I have not written a program or a macro in 20 years). Where can I get it? Any good newbie documentation you know of?

Fyron September 19th, 2006 07:30 AM

Re: Scale factors for building prices and maintena
 
http://www.python.org

The official docs on that site are rather good, I find. The great thing about Python is that it is powerful like C++, but designed to have good, well-defined and easy to follow syntax (much better than any Basic attempt for this, IMO). One of the primary design goals was making it easy to learn and use, in fact. http://forum.shrapnelgames.com/images/smilies/happy.gif

jowe01 September 19th, 2006 01:28 PM

Re: Scale factors for building prices and maintena
 
Thanks, I give it a try. However, that address does not seem to work, at least not right now.


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