Re: New Mod: Law of the Commonwealth
Thats what I hope for when I make my mods. That, although the mod stays true to itself, there are many different avenues of playing it.
Version 0.03 Added a third hero. |
Re: New Mod: Law of the Commonwealth
Version 0.04
Lowered prices. I wouldnt call this mod vanilla balanced. More like vanilla friendly. |
Re: New Mod: Law of the Commonwealth
I've played it and I like it, it's a good npc for me. I'm curious about why it was decided to place it in middle-era, though.
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Re: New Mod: Law of the Commonwealth
I already have 4 nations in LE, the magic is too high and there is no LE armor in the mod.
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Re: New Mod: Law of the Commonwealth
Fixed magicboost error.
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Re: New Mod: Law of the Commonwealth
Version 0.06
-Inventory fixed; -Teacher, Messenger and the Book of Law lower unrest. |
Re: New Mod: Law of the Commonwealth
There was a mistake in "Energy Shield". For some reason I put the value in protection instead of in parry (recent post reminded me to check). Fixed and uploaded.
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Re: New Mod: Law of the Commonwealth
Added new spell "Craft Turret". Tell me if it should cost more.
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Re: New Mod: Law of the Commonwealth
Amos, are there more than 3 mods in the trade confederation arc? Do some of them replace others?
Which 3 are most current? Obviously this matters mainly for megamod purposes. |
Re: New Mod: Law of the Commonwealth
Is there a trade confederation arc?
The only nation called Trade Confederation I've seen is this one: LA Trade Confederation, New Dawn Then there's this mod, which is: MA Commonwealth, Landfall Are they part of the same arc? |
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