Re: Star Wars Mod - continued
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Re: Star Wars Mod - continued
I am not able to reproduce the problems you are experiencing.
I will make the previously posted changes, when I have more time. |
Re: Star Wars Mod - continued
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Also, I've run into problems with passengers. It's not uncommon for this mod to force you to take so many passengers you wind up stuck, unable to "sell" them trade them, or otherwise discard them. Can't move or really do anything else at this point. In the last game, I had six passengers. You need to fix that. Anyone know how to adjust the range at which a summoned ship comes in? That Mon Calamari ship really wreaks havoc on fleets since it's quite insistent that it's going to land right in the f****** middle of my ships which get pushed around out of firing position. Quite irritating. |
Re: Star Wars Mod - continued
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OK, I have uploaded Rebel Alliance v1.62.
I've made some changes. I have cleaned the code and reloaded the standard map information, instead of the larger maps I was using before. Also, I removed the battle music I was using. When I have more time, I will find different music. |
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