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-   -   Map: World of Warhammer - Released! (http://forum.shrapnelgames.com/showthread.php?t=36075)

zepath September 14th, 2007 12:11 PM

World of Warhammer - Released!
 
1 Attachment(s)
<font color="brown">
World of Warhammer -- The Old World and Realms Beyond

It is a dark age, a bloody age, an age of daemons and sorcery, of battle and death until the world's ending. These are The End Times.
</font>
http://img231.imageshack.us/img231/7...halfpreuj0.jpg

This is a map file for Dominions 3 that depicts the fantasy world of the Warhammer universe. The map is available in two formats:

[img]/threads/images/Graemlins/Dogbone.gif[/img] A simple "vanilla" version provides specific starting locations for each of the Dominions 3 nations in all three eras in appropriate locations. Little else has been done to modify the characteristics of the provinces and there are no extra-strong independent provinces to serve as roadblocks or special challenges. This version is meant for multiplayer games and for other users to take up and modify easily. This version is attached to this forum post. Click the above "Attachment" to download.

[img]/threads/images/Graemlins/Ring.gif[/img] The "adventure" version of the map provides appropriate starting locations in the world for each Dominions 3 nation in all three eras, but furthermore strives to recreate the atmosphere and character of the Warhammer world with a great variety of challenging independent provinces. If you want to rule Bretonnia, you will have to convince the knightly rulers of each of its provinces to bow to your will by force. Travel to Sylvania and lay low its vampire overlords or venture deep beneath the earth and root out the goblins, dwarfs, and other terrors from the Underempire. Nearly every province has been modified with an appropriate cadre of defenders and bounty of rewards for the conquerer. This version is still in production, but it will be worth the further wait. http://forum.shrapnelgames.com/images/smilies/wink.gif

Games Workshop requires certain disclaimers be made since I am using their intellectual property (the fiction of the Warhammer World) to create this material.
<font color="#666666">
This material for use with Dominions 3 is completely unofficial and in no way endorsed by Games Workshop Limited.

Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne device, Lord of Change, Nurgle, the Nurgle device, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh device, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch device, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either �, TM and/or � Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

With the exception of the blue and gold shield icon used to represent a compass rose in the upper left portion of the map image and the wax seal, all artwork contained herein is either my own original work or was created under the end user licensing agreement between myself and Jasc and ProFantasy.</font>

With that out of the way, I fully permit anyone to use or modify the map image or map file however they wish. These things are my own production and you may do whatever you wish with them. Just credit me where appropriate.

Lazy_Perfectionist September 14th, 2007 12:14 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Looks nice. What's CC3 short for?

zepath September 14th, 2007 12:16 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Campaign Cartographer 3, a great RPG mapping tool, if expensive.

Zylithan September 14th, 2007 12:21 PM

Re: Map-in-Progress: Ye Olde Worlde
 
looks awesome. I've always been curious about the usefulness of CC. I had a CC2 demo once, and wasn't impressed, but I didn't spend that much time on it. Does it take long to figure out?

zepath September 14th, 2007 12:27 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Zylithan: Well, I'm doing the actual drawing in Paint Shop Pro because I've never actually figured CC3 out! http://forum.shrapnelgames.com/images/smilies/happy.gif Plus, I've been using PSP for nearly a decade and it feels natural. CC has an extremely steep learning curve, even in its third installment, but the artwork that comes with the program and in separate expansion packs is simply first class (well done and very high resolution). That's really the only reason I bought it.

Aezeal September 14th, 2007 12:33 PM

Re: Map-in-Progress: Ye Olde Worlde
 
I'd prepare the map for nearly all races say 15-20 so 25* 17 provinces might be a bit too small small.. I'd go for like 500-700 provinces?

If you want to make a real "campaign" map with armies starting in approprite locations then you'd have to make larger (WAY larger) provinces behind the Dark elf coast up north-west and the old world would need to be considerably smaller provinces to keep the distributing of provinces around start places fair (though races liek the wood elves would be shafted anyway unless you make Athel Loren into a lot of tiny provinces.

An option would be (though less aestheticaly pleasing) to some to make a blow up box of the old world --&gt; an equal sized map just for the old world just below the world map.
for game play purposes it would be much better

You'd also need to make the high elves a near water race though or give em a 2nd start province in the old world (they have one tower left right?)

personally I'd say a map just of the old world would be just as nice though an maybe easier to create.

Kristoffer O September 14th, 2007 12:34 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Looks great!

zepath September 14th, 2007 12:44 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Aezeal: There is a map out there somewhere that covers only the Old World, Araby, and the Darklands. It's built on an official WH Fantasy map. I say, we've got to have it all!

Your suggestions about handling province distribution are along the same lines as I've been thinking. The wilderness regions at the extremes of the world will be very large, very poor provinces. Some places, like the extreme north and south, will be impassible. Conversely, I will probably subdivide certain places into smaller provinces. Ulthuan, for example, can comfortably include 12 land provinces.

As for handling the high elves starting location, I plan to give Lothern/Eataine sea-lanes to a few other ports around the world.

Kris O: Thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre September 14th, 2007 12:58 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Very impressive. I really like your idea of creating both high and low province density versions - I really don't have much use for huge maps but it sounds like I can handle the smaller version.

Might I also suggest making a version which wraps both vertically and horizontally? The north and south poles in warhammer are much the same, with a chaos gate at each. I guess having Nippon and Cathay to the west of Lustria and the New World is also fine, since the warhammer world is based on our own.

Of course you can also make submaps by drawing a 'box' around the old world, or the southlands, or Lustria etc. That would allow for smaller quicker games to be played - the conflict between the lizardmen, skaven and dark elves, or the Nemesis crown campaign.

Couple of other things - my 'porting' of warhammer nations doesn't make your mods roughly based on them any less desirable - they are different enough that there's room for both (currently Skaven are warring with Sanguinia in an ongoing mod MP game). For example if I made Vampire Counts, it would still be pretty different from Snguinia and I could see the two being played in the same game quite readily.

The other thing I wanted to ask is if you were planning on doing a quick update job to bring your dom2 mods over to dom3. I had a quick look over them the other day and I think with minimal work they'd fit right in as quality dom3 nations. If you don't want the hassle of updating them, I can do dom3 updated CBM versions of them, if you're ok with that. Choice is yours :]

Oh and very glad you liked the Skaven. Your mods were a big inspiration to me as I started off modding and they're still some of my favourites.

zepath September 14th, 2007 01:23 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Sombre: I've made the mistake before of drawing province borders and saving a map image before thinking about how people might actually want to play the map. I prefer high province density myself. With this, the borders and province definitions will be the very last thing I do so we'll have a version with ~150 provinces for you and ~500 for Aezeal.

Personally, I don't like the idea of including sub-maps as part of the whole and I'm confident I can strike the right balance of wealth and aesthetics even if certain regions have to be more tightly packed with provinces. This, of course, doesn't preclude other independent maps focusing on some of the WHF campaigns, as you suggest. If doing this big sucker doesn't burn me out, I could follow up with a separate and smaller map of the Old World or Lustria.

I've read a couple AARs from those all-mod games and it's been a hoot to see how each of the nations is faring. http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for all your work tweaking my nations for CBM. As for my Dom2 nations, I have no plans at the moment to bring them over. If you've got the spare time, you also have my full permission. Come to think of it, I don't even have the files for Necropolis on this computer...

Sombre September 14th, 2007 02:02 PM

Re: Map-in-Progress: Ye Olde Worlde
 
By submaps I didn't mean several zoomed in or boxed cutouts all on one big map, I just meant when you finished the whole Warhammer World map you could cut and paste chunks like Lustria or the old world itself into new smaller standalone maps.

A version around 150-200 provinces sounds great to me. Big but not too big.

zepath September 14th, 2007 02:34 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Sombre: Ah, yes. I understand you now. It could certainly be done very easily that way! Although a setting like the Empire or the broader Old World really deserves its own hi-res map.

Shovah32 September 14th, 2007 02:45 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Ulthuan looks very impressive - I can't wait to have a game on this when it's finally done.

zepath September 14th, 2007 05:04 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Thanks Shovah. Here's a preview of Norsca and Araby:

Norsca

I can assure you the stronghold of Karak Drak, home of the Norse Dwarves, will be a beefed-up special indy province with some nice rewards for the conquerer. It's on the far eastern end of Norsca -- represented by the dwarf.

http://img63.imageshack.us/img63/6407/norscagq7.jpg

Araby

Lashiek, City of Corsairs, which can be seen sandwiched between the western coast and mountains will also be a special indy province.

http://img235.imageshack.us/img235/5439/arabyvo5.jpg

llamabeast September 14th, 2007 07:25 PM

Re: Map-in-Progress: Ye Olde Worlde
 
This looks absolutely fantastic. Really looking forward to it. Once again, great to have you back Zepath (although I think you left before I was really active on the forum your mods have been much appreciated!).

zepath September 14th, 2007 08:23 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Thanks, llamabeast. http://forum.shrapnelgames.com/images/smilies/happy.gif Here's a look at Kislev and some of the regions surrounding:

http://img441.imageshack.us/img441/2497/kislevyd5.jpg

Aezeal September 14th, 2007 08:46 PM

Re: Map-in-Progress: Ye Olde Worlde
 
I must say I wouldn't mind playing MP on this one.. for SP it wouldn't really be my more than any other map.. but in MP you could roleplay a bit and that would definately make it fun..

Allied victories etc. good vs evil vs "neutral" obviously\
and the fun part would be if all could agree on who si good evil and neutral http://forum.shrapnelgames.com/images/smilies/laugh.gif

I can imagine wood elves wanting to be in the good team but not really allowed and then while they are proving themselves by attacking skaven the harder core of "good" would just invade athel Loren and that sort of thing http://forum.shrapnelgames.com/images/smilies/laugh.gif

DigitalSin September 15th, 2007 06:10 AM

Re: Map-in-Progress: Ye Olde Worlde
 
Wow, I'm really looking forwards to this! Really really really!

Aezeal September 15th, 2007 08:53 AM

Re: Map-in-Progress: Ye Olde Worlde
 
can I ask a question? How and what do you use for those mountains and trees etc (I read which programs you used) I mean to ask did you just copy past a lot of that or did you do it with fancy options in those programs.

And more direct what I want to know: if you copy pasted all those terrain features could I maybe get those files or whatever you use so I can use it to improve certain maps I made?

Sombre September 15th, 2007 10:50 AM

Re: Map-in-Progress: Ye Olde Worlde
 
I'm sure you have your own ideas for this, but I was just thinking, while we lack certain Warhammer nations at present (pretty much all of them in fact) there are a micture of vanilla and mod nations which would fit micely on the map, should you wish to make a single player scenario version of it.

Cathay = MA Tienchi
Ind = MA Bandar Log
Lustria = MA Ctis and Mictlan
Tilea = LA Marignon and north of it, Skaven
Norsca = LA Heim
Ippon = LA Jomon
Empire =
Steppes of Hung tribe (northwest of cathay) = Sauromatia
Ulthuan = Sylvania
Sylvania/Drakwald/forests of old world = Sanguinia and MA Pangaea
Chaos Dwarf realms east of old world = LA Abysia

etc etc

The warhammer world is crammed with stuff really. If you just look at the world map from the latest WFB Rulebook you can see soooo much stuff.

I suppose a 'Scenario' version stuffed with little extra bits, special provinces, indy forts and whatnot would be popular for SP play or roleplaying MP, then you could have a more balanced 'plain' version for pure MP.

Autochthon September 15th, 2007 01:27 PM

Re: Map-in-Progress: Ye Olde Worlde
 
It's been said before, but every extra bit helps...

Aye, very nice.

Edi September 16th, 2007 06:41 AM

Re: Map-in-Progress: Ye Olde Worlde
 
http://koti.welho.com/ehalttun/Image...s/icon_eek.gif http://koti.welho.com/ehalttun/Image...s/icon_eek.gif http://koti.welho.com/ehalttun/Image...s/icon_eek.gif http://koti.welho.com/ehalttun/Image...s/icon_eek.gif http://koti.welho.com/ehalttun/Image...s/icon_eek.gif

*kneels and bows before zepath*

All hail Zepath, Overlord of Maps, the Master Cartographer!

If the whole map is going to look like that, I'm hardly going to play on any of the other maps...

Morkilus September 17th, 2007 03:47 AM

Re: Map-in-Progress: Ye Olde Worlde
 
This is looking very, very good.

WraithLord September 17th, 2007 11:07 AM

Re: Map-in-Progress: Ye Olde Worlde
 
I join the chorus hailing this brilliant map and its gifted creator http://forum.shrapnelgames.com/images/smilies/smile.gif

Humakty September 17th, 2007 12:23 PM

Re: Map-in-Progress: Ye Olde Worlde
 
I, too, will follow your path.
And also :
Waaaah, my wargamers most beautiful dreams become true !!!! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

Noble713 September 19th, 2007 07:46 AM

Re: Map-in-Progress: Ye Olde Worlde
 
Awesome! Put me down for the "500-province stuffed to the gills with special provinces/indy forts/etc." version. Perfect for SP scenario roleplaying, with little concern given for balance, only authenticity.

Once released I'm sure I'll be playing this map and none other, especially as more Warhammer races get released.

zepath September 20th, 2007 12:29 AM

Re: Map-in-Progress: Ye Olde Worlde
 
Wow! I'm in the midst of one of those "unexplained absences" and have managed to snag some wi-fi time. I'm glad everyone is excited about the map! http://forum.shrapnelgames.com/images/smilies/happy.gif Since last I updated, the Empire, Bretonnia, Estalia, Tilea, and the Border Principalities have been drawn. I might even tease you with another preview in a day or two.

I've decided to go for the gusto and include the Under-empire as well as local networks of Dwarven holds so expect the unexpected beneath the surface of the World.

Aezeal: I am mostly copying and pasting the raw images one mountain at a time. Some of the CC3 images are streamlined to make this easier when, for instance, creating forests, but it is still a piece-by-piece adventure on my part. I prefer it that way, but CC3 can automatically draw terrain just like that through its own tools. I would have no problem providing you with the original artwork I'm using, but highly suspect that to do so would violate the end user agreement for CC3. I can point you toward ProFantasy.com, however...

Sombre: Regarding starting locations and scenario set-ups, I have been mulling these questions, but they're still a ways off and minor considerations at the moment. I still have to draw the rest of the map and figure out what Cathay should look like! The Warhammer World is indeed crammed with stuff. I've been referencing some WHF roleplay maps when drawing and have been astounded as to the detail available in some regions.

As for the Empire's starting location, Ermor will start in the Empire in the EA and move to the Border Principalities in MA before finally ending up in the Land of the Dead in LA. I'm thinking of putting Pythium there (heart of the Empire) in MA and possibly Marignon in LA. Sauromatia will be closer by, probably in Kislev. I'll work up a full working list later on and we can toss it back and forth.

zepath September 20th, 2007 01:05 AM

Re: Map-in-Progress: Ye Olde Worlde
 
These are the starting locations I'm considering for the Early Ages Dom3 nations in the Warhammer World*:

Arcoscephale Tilea
Ermor Empire
Ulm Sylvania/Border Principalities
Marverni Bretonnia
Sauromatia Kislev/Northern Darklands
TienChi Cathay
TirNaNog Albion
Mictlan Lustria
Abysia Southern Darklands
Caelum Ulthuan
Ctis Araby
Pangaea Loren
Agartha Under-empire
Vanheim Norsca
Helheim Naggaroth
Niefelheim Chaos Wastes
Kailasa Ind
Yomi Nippon
Atlantis Atlantic
Rlyeh Pacific
Oceania Indian

* Keep in mind, sea-lanes, subterranean networks, and the whims of Chaos will allow land nations to more easily cross water and break out from starting locations

Sombre September 20th, 2007 02:06 AM

Re: Map-in-Progress: Ye Olde Worlde
 
I actually think the empire is basically Ulm.

Start off as Sigmar led and Ulric worshipping barbarian tribes (EA Ulm), then become heavily armoured (MA Ulm), then get darker after a civil war and have chaos/vampire infestations (LA Ulm).

Aezeal September 20th, 2007 06:11 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Zepath I didn't intend to buy that program but if you send me the files used to created overland maps and I then create a map for you (and the rest of the world) then my consience is satisfied http://forum.shrapnelgames.com/images/smilies/laugh.gif

I'd just give them back to you.. in a way I'd just work for you with your tools.. just not on your comp.

don't you agree?

zepath September 21st, 2007 03:46 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Alright, I'm firmly on solid ground again and can continue building this map. Joy of joys, I get to do it on a brand new gaming rig http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre: I suppose you are right about that. I got my hands on the Empire army book again and Ulm really is the most appropriate Dom3 nation to stand in. That still begs the question of where Ermor belongs.

Aezeal: Not a bad justification. http://forum.shrapnelgames.com/images/smilies/wink.gif PM me and we can figure it out.

zepath September 21st, 2007 06:04 PM

Re: Map-in-Progress: Ye Olde Worlde
 
A preview of Bretonnia, starting location for Marverni and Man and the home of the chivalric Arthurian kingdom that bears its name in the Warhammer mythos. The feature in/near the Massif Orcal, that very small southern mountain range, is the Black Chasm -- a Skaven lair -- and a hint of what I have in store for the Under-empire and cave provinces in the Warhammer World.

Athel Loren is also in this pic. It will be the starting location for Pangaea or alternately a very tough special province in games that don't include Pangaea.

http://img232.imageshack.us/img232/5...etonniajt0.jpg

DigitalSin September 21st, 2007 08:00 PM

Re: Map-in-Progress: Ye Olde Worlde
 
*drools*
Aw damn now my keyboard is wet.

zepath September 22nd, 2007 09:18 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Here's another preview for the interested audience. This is the Badlands region located to the south of the Empire and the Border Principalities. Pictured are the Marshes of Madness in the west and to the east on the shore of the Sour Sea is Nagashizzar, below which lies the Cursed Pit, and a number of dwarf and skaven holds beneath the mountains.

http://img517.imageshack.us/img517/7418/badlandsoc3.jpg
http://img517.imageshack.us/img517/7...2bfd326446.jpg

DigitalSin September 22nd, 2007 09:46 PM

Re: Map-in-Progress: Ye Olde Worlde
 
That map is going to look VERY nice when it's done. I'm really looking forward to it!

Gandalf Parker September 23rd, 2007 04:15 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Looks great! Definetly going to be a worthy addition to the maps list.

Mordici September 23rd, 2007 06:35 PM

Re: Map-in-Progress: Ye Olde Worlde
 
This is shaping up to be one of the best maps IMO. I love maps with special provinces on them. One of my favorites in Dom 2 was the Faerun map, because the specials were a significant part of the game. I really like that in single player!

Its already a beautiful map zepath!! Looking forward to it :-)

Panpiper September 23rd, 2007 11:45 PM

Re: Map-in-Progress: Ye Olde Worlde
 
I feel quite the same way as Mordici, this looks to be an utterly enjoyable SP map you are creating here. I am seriously looking forward to it. Thank you ever so much for your efforts.

I don't suppose you might have any idea when you might have a beta test version out for us, eh? ;-)

zepath September 24th, 2007 08:07 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Thanks Gandalf and DigitalSin http://forum.shrapnelgames.com/images/smilies/happy.gif

Mordici: The Faerun map is a big inspiration for me. Definitely expect lots of special provinces in the "adventure" version of the map. You'll start the game in an out-of-the-way province while the famous provinces from the Warhammer world will be defended by thematic armies and commanders. Taking those provinces will garner appropriate rewards. For example, controlling Altdorf will make the Colleges of Magic available and allow you to recruit specialized wizards... that is if you can defeat the Emperor's army.

Panpiper: A beta is still a ways down the road. http://forum.shrapnelgames.com/images/smilies/happy.gif Even with the Old World and Ulthuan mostly finished, I've got a lot left to draw! I'll probably release a vanilla version of the map once it's fully drawn and balanced. The "adventure" version will come a bit later.

Gandalf Parker September 28th, 2007 05:02 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Keep in mind that you can provide multiple .map files with the same .tga file all in the same zip. That way the zip gets only a very tiny bit bigger but can add multiple map/games to the persons menu. Maybe something like

ye Old Worlde
YOW no-indepts
YOW with special provinces
YOW with added armies
YOW with a specially boosted version of Mictlan AI

Zylithan September 28th, 2007 05:07 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Still looking beautiful. a tour de force of a map i reckon.

zepath September 28th, 2007 07:56 PM

Re: Map-in-Progress: Ye Olde Worlde
 
Gandalf: You're right and I'll probably do just that. Of course, it still won't be possible to implement the low and high provice density with the same .tga.

Frostmourne27 September 29th, 2007 12:41 AM

Re: Map-in-Progress: Ye Olde Worlde
 
Quote:

Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI


How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?

Kristoffer O September 29th, 2007 03:20 AM

Re: Map-in-Progress: Ye Olde Worlde
 
I'm looking forward to this! Perhaps even more then my own map http://forum.shrapnelgames.com/images/smilies/happy.gif

Lots of nostalgia being released.

Autochthon September 30th, 2007 01:48 AM

Re: Map-in-Progress: World of Warhammer
 
Try this link out:

You might find it useful, I think.

Good luck!

Autochthon September 30th, 2007 01:49 AM

Re: Map-in-Progress: World of Warhammer
 
Ahem. Lets, try that again...

/blush

http://www.war-rvr.net/index.php?opt...mp;topic=173.0

You might find it useful, I think.

Good luck!

zepath September 30th, 2007 02:48 AM

Re: Map-in-Progress: World of Warhammer
 
Thanks Autochthon, I've actually seen the wonderful atlas at war-rvr before. The atlas is fantastic, but some of the geography used for that atlas seems to be based on older maps of the World. My own map is being built from the World map found in the 7th edition WHFB rulebook and doesn't have the realistic satellite imagery appearance of the interactive atlas. I briefly considered writing them to ask about using the basic map image from that atlas for my purposes here, but decided among other things it simply wouldn't feel Dominions-esque to be playing on a map with such detailed and realistic textures.

Gandalf Parker September 30th, 2007 11:27 AM

Re: Map-in-Progress: Ye Olde Worlde
 
Quote:

Frostmourne27 said:
Quote:

Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI


How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?

It doesnt become a big challenge but adding slave income, choice of god, scales, etc that are specific to blood at least helps them not just die on their own 5 or 6 turns into the game.

Of course for a challenge, other nations can be quite formidable with decent god/scales builds

Autochthon September 30th, 2007 04:20 PM

Re: Map-in-Progress: World of Warhammer
 
Quote:

zepath said:
My own map is being built from the World map found in the 7th edition WHFB rulebook and doesn't have the realistic satellite imagery appearance of the interactive atlas. I briefly considered writing them to ask about using the basic map image from that atlas for my purposes here, but decided among other things it simply wouldn't feel Dominions-esque to be playing on a map with such detailed and realistic textures.

Ah, if that's the case, I would point you in the direction of the WHFRP books (Sigmar's Heirs, to be exact) rather than the WHFB 7th ed.(Games Workshop) books. The maps are IMHO, much better for your purposes.

The more exacting "fluff" requirements for creating a RPG world over a TT game may provide you with more info and inspiration in your efforts.

Good luck,
Autocthon

Edit for spelling

ExitJudas October 6th, 2007 07:41 AM

Re: Map-in-Progress: World of Warhammer
 
wow. incredible work. this would be an incredible addition to the game when/if finished. keep up the good work!


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