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-   -   visualization of damage unit (http://forum.shrapnelgames.com/showthread.php?t=49903)

glaude1955 July 29th, 2013 10:50 AM

visualization of damage unit
 
The damage to the unit are shown in the unit menu, Headquarters menu(H) or Unit details (right click)
Is it possible to display it in the game interface under the term suppression (red color)
It would be faster to check the status of a unit.
Of course, it should not be that this results hours and hours of programming. It would also require that it is not the demand of a single player.
What do you think?

Yves

Mobhack July 29th, 2013 12:14 PM

Re: visualization of damage unit
 
Quote:

Originally Posted by glaude1955 (Post 821311)
The damage to the unit are shown in the unit menu, Headquarters menu(H) or Unit details (right click)
Is it possible to display it in the game interface under the term suppression (red color)
It would be faster to check the status of a unit.
Of course, it should not be that this results hours and hours of programming. It would also require that it is not the demand of a single player.
What do you think?

Yves

It is entirely possible - worth investigating anyway.

Andy

glaude1955 February 23rd, 2014 04:38 AM

Re: visualization of damage unit
 
Have time to study the possibility of integrating the damage to the main view in the future patch ?

Regards

Yves

Mobhack February 23rd, 2014 06:20 AM

Re: visualization of damage unit
 
No, sorry.

glaude1955 January 28th, 2015 04:34 AM

Re: visualization of damage unit
 
It is with joy that we welcome your new patch 2015 (unexpected)
Have time to study the possibility of integrating the damage to the main view in the future patch ?

Regards
Yves

DRG January 28th, 2015 08:58 AM

Re: visualization of damage unit
 
Ah....... just read the entire thread .

No, it wasn't looked into. A lot of things in this patch are little things we've wanted to address but never got around to

glaude1955 January 29th, 2015 03:01 AM

Re: visualization of damage unit
 
Thank you for the answer.
Perhaps a later patch? (Fingers crossed!)
You are doing a superb job.
Regards
Yves

glaude1955 December 2nd, 2015 02:54 AM

Re: visualization of damage unit
 
In a future update, could you incorporate my old request ?
I admit it would be nice to immediately see the number of damage to a unit without having to click on it.
Regards
Yves

DRG December 2nd, 2015 07:47 AM

Re: visualization of damage unit
 
It's on the list to investigate........ at first glance this seems like something I could code but RL keeps "complicating" things. I do see the usefulness of the idea though

Don

glaude1955 December 2nd, 2015 10:28 AM

Re: visualization of damage unit
 
Thank you for the answer.

Regards

Yves

ru_disa March 2nd, 2016 04:18 PM

Re: visualization of damage unit
 
Even just being able to see the status of a unit directly on the map (Ready, Suppressed, Broken, etc.) would be very useful.

Mobhack March 3rd, 2016 06:53 AM

Re: visualization of damage unit
 
Its on my to-do list so hopefully it will happen this patch, depending on other stuff of course.

Mobhack March 8th, 2016 01:23 PM

Re: visualization of damage unit
 
1 Attachment(s)
Here is a quick screen shot of the new changes as its currently implemented for full game owners.

The existing status field is now shown in yellow if buttoned or pinned, red if in retreat or worse.

The existing suppression field is now green if 1 (not there if 0), yellow if suppressed >1, red if it is in retreat or worse.

If damaged, the damage value is now shown in red below the status field. (new field)

DRG March 8th, 2016 03:01 PM

Re: visualization of damage unit
 
1 Attachment(s)
this will show it better


http://forum.shrapnelgames.com/attac...1&d=1457463664

ru_disa March 9th, 2016 10:56 AM

Re: visualization of damage unit
 
Quote:

Originally Posted by Mobhack (Post 833121)
Here is a quick screen shot of the new changes as its currently implemented for full game owners.

The existing status field is now shown in yellow if buttoned or pinned, red if in retreat or worse.

The existing suppression field is now green if 1 (not there if 0), yellow if suppressed >1, red if it is in retreat or worse.

If damaged, the damage value is now shown in red below the status field. (new field)

That's excellent and really improves readability. I love it! What I meant, though, was: would it be possible to have some sort of status indicator on the unit's icon itself? I mean, right there on the map, without the need to manually select the unit?
Maybe a P for Pinned, R for Routed, etc?
Another option could be to change the color of the platoon markings on the unit's icon, when these are activated (white=ready, yellow=pinned, red=routed)...

glaude1955 March 9th, 2016 10:59 AM

Re: visualization of damage unit
 
Superb, a long time ago that I dream!

The patch will be valid for only the paid version or also for the free version?

Regards

Yves

Mobhack March 9th, 2016 12:27 PM

Re: visualization of damage unit
 
Quote:

Originally Posted by glaude1955 (Post 833128)
Superb, a long time ago that I dream!

The patch will be valid for only the paid version or also for the free version?

Regards

Yves

New stuff is generally only provided for the full game.

This one will need a tweak - since the passenger status and altitude for helos uses the same areas. So it'll probably go out to the right of the current status area, therefore that needs a wider screen than the free demo's 800 pixels.

cheers
Andy

glaude1955 March 9th, 2016 02:26 PM

Re: visualization of damage unit
 
Thank you for the answer.

Too bad for me that has only the free version. I do not have a large display (1024x768)

Regards

Yves


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