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thatguy96 July 11th, 2006 08:00 PM

Various aircraft issues
 
The A-26 Invader in the US Army OOB (Unit 092) has its gun armament of 4 20mm cannons. This is the fixed forward-firing armament of the XA-26A, of which only two were completed before development was canceled in favor of the existing P-61. All other A-26s with forward firing armament were all armed with .50 caliber machine guns. Early A-26Bs had six, while later production aircraft had 8. Additionally early on 2 gun packs were installed, two to each wing, for a total of 8 additional guns. These packs were eventually replaced with six fixed guns, three in each wing, because of the serious effects on performance experienced by gun pack equiped aircraft.

For my own personal use I had added the following armament configurations:

-Standard 6 gun nose (modified 092 to this standard)
-6 gun nose with gun packs (8 guns in wep slot 2, speed decreased to 5)
-8 gun nose with fixed guns (essentially a reversal of the previous entry, 8 guns in slot 1, 6 in slot 2, no speed reduction)
-Standard 8 gun nose, w/o fixed guns

I had also added the A-26C as a level bomber.

thatguy96 July 18th, 2006 11:45 PM

Re: Various aircraft issues
 
I'm curious as to why all the B-25s in game are speed 6 when its normal crusing speed was around 230 mph (370 kmh) and its maximum speed at high altitude was only marginally higher? If the conversion is still what it says in the MobHack help (1 point for every 100 kmh, rounding up past 50) then it should be at most 4, maybe 5, but definitly not 6.

edit, just checked, the B-25's speed should be 5 according to sources available, but this is a nitpick.

MarkSheppard July 19th, 2006 05:59 AM

Re: Various aircraft issues
 
I think it's because it takes into account the "diving" onto the target; in which speed builds up.

thatguy96 July 19th, 2006 10:26 AM

Re: Various aircraft issues
 
Is that true? It would explain some speeds that I have encountered in WinSPMBT.


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