Whats up with #shapechange?
It works in my Insect mod the way I want it too - in one direction if I assign it to original unit only. But it doesnt work the same in my new mod. Even when I assign it to only the original unit the shapechange works in both directions.
There is a bug I do not understand. If I assign the second unit as original the command works as intended. Problem is I need the first unit to be able to change shape not the second. I think maybe some other command interferes with shapechange. Another bug? Couldnt limit "Rejuvenation" to magic beings by using #spec of 16. |
Re: Whats up with #shapechange?
There are some new strange bugs with shape changes since one of the recent patchs.
http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
Re: Whats up with #shapechange?
Twan you had problems with multiple shape changes. I'm having problems with only two units. If I give shapechange to A then B can change back to A for some reason. If I give shapechange to B then A cant change back to B. Weird...
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Re: Whats up with #shapechange?
What is the major difference between A and B? A copystat perhaps?
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Re: Whats up with #shapechange?
This is A:
Quote:
This is B: Quote:
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Re: Whats up with #shapechange?
Amos, this is only a hypothesis, but perhaps the problem stems from Unit B having so many abilities?
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Re: Whats up with #shapechange?
Actually, even when I remove all the attributes the problem persists.
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Re: Whats up with #shapechange?
I've got it. For the one directional shapechange to work the unit B should go after the unit A in the mod file. Insane I know.
BTW, this explains your trouble with multiple changes. |
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