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-   -   Mission schedule - progress tracking (http://forum.shrapnelgames.com/showthread.php?t=24874)

narwan July 14th, 2005 11:26 AM

Mission schedule - progress tracking
 
T1

T1C1
T1C1S
T1C1P
T1C1B

T1C2
T1C2S
T1C2P
T1C2B

T1C3
T1C3S
T1C3P
T1C3B


T2

T2C1
T2C1S
T2C1P
T2C1B

T2C2
T2C2S
T2C2P
T2C2B

T2C3
T2C3S
T2C3P
T2C3B


T3

T3C1
T3C1S
T3C1P
T3C1B

T3C2
T3C2S
T3C2P
T3C2B

T3C3
T3C3S
T3C3P
T3C3B


T4

T4C1
T4C1S
T4C1P
T4C1B

T4C2
T4C2S
T4C2P
T4C2B

T4C3
T4C3S
T4C3P
T4C3B


T = theatre of operations
C = chapter
S = secondary mission
P = primairy mission
B = bonus mission

Each slotcode will be followed by (Type) or (Working Name) and possibly a historical reference.
Theatre's, chapters and missions may be added later on.

narwan July 14th, 2005 11:34 AM

Re: Mission schedule - progress tracking
 
This schedule is to keep track of Theatre's, Chapters and Missions.

Each code can be followed by a (Type) indication to show the desired type of mission (offensive, defensive, patrol, special).
Once a proposal for a slot has been accepted, the (Type) indication can be replaced by a working name (example T1 heliborne operations or T3C2P defense of firebase foxtrot). A historical reference can be added if an actual battle is portrayed.

Later on we can add parameters, like who's working on it and status of a mission (under development, maps being made, playtesting, etc).

This schedule is meant to be a visual representation of the progress so far and will help you to see what still has to be done without having to go through lot's of posts or by asking around.

This schedule is a work in progress and can be altered at any point to suit our evolving wishes.


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