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-   -   Pangeae: Late age hints needed (http://forum.shrapnelgames.com/showthread.php?t=31531)

Zebion November 1st, 2006 07:14 PM

Pangeae: Late age hints needed
 
Any useful tips or strategies for someone new to the race of beasts? Any tips would be appreciated.

Nerfix November 1st, 2006 07:18 PM

Re: Pangeae: Late age hints needed
 
- Get a Fire 9 bless, or then Fire 9/Water 9
- Build Black Centaurs
- ...
- Profit!

Endoperez November 1st, 2006 07:37 PM

Re: Pangeae: Late age hints needed
 
Alternative approach could be Dryad Hoplites and various Fear effects. Thaumaturgy 3 and 4 give you Panic and Terror. You have mages capable of casting both. Both lower enemy morale. With low morale, they can't get past your Dryads' Awe.

Of course, you could always go for Enchantment and summon few Carrion commanders. They can reanimate manikins and other weird creatures for free.

Nerfix November 2nd, 2006 03:48 AM

Re: Pangeae: Late age hints needed
 
Yeah, the Dryad Hoplites are quite good from my experience.

The problem with the carrion commanders is that the ones able to reanimate in meaningful amounts are so late in the research tree...the vine creatures are cool though, especially Sagittarian Carcasses which appears very, very rarely.

Windreaper November 2nd, 2006 04:44 AM

Re: Pangeae: Late age hints needed
 
True, it's a slow start, but Carrion Centaurs are only mariginally less economical than Lords or Ladies when it comes to reanimating. I find the carrion commanders very much worth it, they return the investment in couple of turns. I don't think the low numbers are a problem either, I find they're most effective as flankers with the exception of Harpy Manikins. Anyone finding them a use (other than missile bait) gets a cookie http://forum.shrapnelgames.com/images/smilies/wink.gif.

I wish Illwinter would actually give the Dryad Hoplites a map move of 2. Most Pangaean armies travel 2-3 provinces a turn and I can't see reason to slow down to 1 for a bunch of slightly above average heavy infantry.

Nerfix November 2nd, 2006 05:21 AM

Re: Pangeae: Late age hints needed
 
Well, giving them more strat movement is not hard to mod.

Zebion November 3rd, 2006 05:44 PM

Re: Pangeae: Late age hints needed
 
These have been some wonderful suggestions! I really did enjoy the terror/panic dryad forces as the enemies struggled just to overcome their awe and fear at the same time.

But I'm curious,what bless strats would be good with the national sacreds,defense sounds good with the already high hoplite and centaur defense,but i'm curious for more,as well as a bless strat for the Maniken sacreds

Also,what exactly is "Carrion Woods" And what does it do? Is it a good path to take when deciding late era pangeae,since the panic apostates can summon each of the weird undead troops.

But is that also it's downfall? Due to needing a global summon,as well as undead that can be banished.
But the weakest carrion commander can be summoned every turn if you have out that global spell that increases your gems,or if you've site searched enough forests and other places


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