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-   -   SE IV: Eating Captured Population (http://forum.shrapnelgames.com/showthread.php?t=44125)

GeorgiaBoy October 10th, 2009 12:48 AM

SE IV: Eating Captured Population
 
IIRC, there is a mod that simulates this? Which one is it?

Many Thanks,

GB

Fyron October 10th, 2009 02:26 AM

Re: SE IV: Eating Captured Population
 
The only remotely close way to simulate such a thing in SE4 would be to space the offending aliens (load them into a cargo ship/base, then jettison cargo).

GeorgiaBoy October 10th, 2009 02:02 PM

Re: SE IV: Eating Captured Population
 
Maybe converting pop into organics/minerals/rads?

GB

Xrati October 11th, 2009 12:05 AM

Re: SE IV: Eating Captured Population
 
Your thinking of MOO3 where the Ithkol eat all the other races on a planet. :eek:

GeorgiaBoy October 11th, 2009 12:32 AM

Re: SE IV: Eating Captured Population
 
Quote:

Originally Posted by Xrati (Post 714265)
Your thinking of MOO3 where the Ithkol eat all the other races on a planet. :eek:

Yup. I want to see if the Ithkul could be modded into SE IV...

Very perceptive, Xrati...

Thanks,

GB

Atrocities October 12th, 2009 03:00 PM

Re: SE IV: Eating Captured Population
 
Come on admit it, we have all spaced alien populations at least once, and if you are truly an evil emperor, you'd have spaced some of your population as well.

Puke March 4th, 2010 01:01 PM

Re: SE IV: Eating Captured Population
 
yeah, we've all spaced people. my favorite was to jetison captured colony ships or pop transports over blocaded planets. it didnt really do anything, but it sure felt satisfying.

I think you can do the pop-eating thing by building a facility that has population growth penalties, and in exchange gives some sort of bonus. I know this works for research levels and conditions, so i can only assume that pop growth can take a negative number. you'll have to test it.

the problem would be that it would work against your population too, or whoever was on the planet with the facility.

Fyron March 5th, 2010 12:36 PM

Re: SE IV: Eating Captured Population
 
The population modifiers either do not take negatives, or cannot bring final growth rate below 0 (depending on ability). Thus, the impossibility.


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