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-   -   Question: Density (http://forum.shrapnelgames.com/showthread.php?t=51550)

Warnevada March 20th, 2017 04:12 PM

I understand the concept of density as related to plant growth, but in a North African battle I see clear terrain hexes with various density values. The terrain is flat, mostly level 0 to level 2. What is this telling me?

According to the doc accumulated density over 30 will block LOS but that's not happening here. Guns are seeing and shooting at ranges of 30 to 40 hexes.

DRG March 20th, 2017 04:24 PM

Re: Density
Don't you think posting the map so we could see what you are referring to would be helpful ?
Maybe even a hint as to the opponents and month and year ??
How exactly do you expect us to answer a question like that WITHOUT that added information ???

The one I just generated the density is zero except in rough terrain

DRG March 20th, 2017 04:35 PM

Re: Density
.......and if / when you do post it I need to know if you had edited it in any way

Mobhack March 20th, 2017 04:48 PM

Re: Density
Plus you have to remember that in higher visibility, LOS penetrates more into terrain (i.e. the effect of density is lessened) as well as smoke (smoke has density).

If the unit has night vision apparatus then it may see a bit more into smoked off terrain. Fire has a blocking effect even on Thermal Imagers (40+ vision) - sufficient fires from burning hexes or wrecks will block those eventually.

So if your map has very high visibility (a very sunny day in game terms - probably 60 and up, but I am not looking into the code for specifics) then you will be able to see a hex or so more into cover such as tree lines etc. Most likely if the visibility is low, then the opposite effect occurs as well, but I have never specifically looked at that in the code.

The density numbers therefore are not that great deal of use for players, since there is no way that we could publish the various code "rules" for density effects on LOS calculations.

DRG March 20th, 2017 05:38 PM

Re: Density
Yes, I forgot to mention smoke ( AND dust kicked up by moving vehicles) which can accumulate over time depending on the level of fighting and the visibility. None of the NA maps I test generated were in the least bit unusual in regards to density reported but a save game posted with the question would have provided the answers

Warnevada March 21st, 2017 07:16 PM

Re: Density
1 Attachment(s)
I've attached the save files. PW is Billg1.

Look around especially in the SW portion of the map. No fighting in that area so no smoke.

The battle date is September, 1942.

DRG March 21st, 2017 09:57 PM

Re: Density
The only density reading I get are 10 over soft sand and 20 over rough and NOTHING in that is the least bit unusual.

Warnevada March 24th, 2017 05:17 PM

Re: Density
My apologies, I must have been seeing things -- maybe it was something in my drink.

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