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-   -   PBEM sicily paradrop (http://forum.shrapnelgames.com/showthread.php?t=43470)

spirek June 30th, 2009 02:52 PM

PBEM sicily paradrop
 
i have an idea of an interesting scenario for SPWW2 v 3.5

The 13 july of 1943, in Sicily, british and german paratroops landed in the same time in the same place. I want to try a hipotetical scenario based on this fact.

player1 USA+UK
player2 GERMANY+ITALY

we can use only paradropped or glidered troops of the OOB.

noramlly player 1 will have a great adventage cause he land first and can shoot at player 2 landing next turn. For this reason i think the fallowing rule will be interesting. Each turn players can drop only 5 transports or gliders (we can discuss about this number)

If you are interested contact me at spirymon@gmail.com. We will discuss all the settings

Imp June 30th, 2009 03:41 PM

Re: PBEM sicily paradrop
 
As a thought possibly drop by platoons if works out about even. Also as player one is always ahead for his first turn only gets to drop only half the men to even up a bit at the start.
You would also need a last turn to drop buy to stop canceling a drop & changing location or just a rule no changing drop hexes plot them all at start

Lt. Ketch June 30th, 2009 06:58 PM

Re: PBEM sicily paradrop
 
You might also turn off all of the weapons, or simply set everybody's range to 0. My 2 cents.

Imp June 30th, 2009 08:20 PM

Re: PBEM sicily paradrop
 
Actually part of the fun & you need to check as did my WW2 reading some time ago.
I think German troops used smaller chutes & low altitude drops. Because of this unlike the Yanks who dropped with the kitchen sink they just carried SMGs & other weapons were dropped in arms cannisters.

My initial thoughts were to use ammo cannisters & start with empty ammo for all but SMG & grenades. Cant think how you would do this though as if set ammo to zero would not reload.

Easiest option as Lt ketch said turn off all weapons except LMGs & turn on after a number of turns. Or drop ammo cannisters with them & allow turning on other weapons when reach it.

Considered changing to guns so split from weapons but it would not work as considered grouped together for fire at & no smoke.

spirek July 1st, 2009 04:05 AM

Re: PBEM sicily paradrop
 
use ammo canisters is more realistic but it's hard to do in this game. How to be sure that your opponent turned on his weapons only after reaching the cannisters.
There is an other problem, allied troops will have a big adventage in the beginning, how can you fight in open field with a SMG and few grenades? the ammo cannnister is a bit expensive and can be easily destroyed by weapon fire

the option of turnong off all the weapons and activate them during turn 2:
- it's the same problem, player one will be able to shoot with all his weapons on player 2 and player 2 wont be able to respond cause his weapons will be turned off.



If you use my method, drop each turn only a certain number of troops, the game will be more tactical. player 2 have great chances to land in a place where there is no ennemy troops and player one can land i places where player 2 have already landed.


Is there somebody who is interested by a game test?

Imp July 1st, 2009 11:04 AM

Re: PBEM sicily paradrop
 
I was not suggesting to drop the waves idea but as well as


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