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-   -   Mod: Stygian Desert (http://forum.shrapnelgames.com/showthread.php?t=36977)

Amos November 26th, 2007 04:46 PM

Stygian Desert
 
1 Attachment(s)
Version 0.13

This is Stygian nation MA.

It includes hot fixes for blessing type spells by Dr. Praetorious.

Al'gunahkar autosummons "Armed Yilan Tanri", domsummons "Yilan Tanri", "Armored Yilan Tanri" & "Armed Yilan Tanri" and calls "Flesh Golem".
Ancient Al'gunahkar summons even more undead: he autosummons "Armed Yilan Tanri" & "Armored Yilan Tanri", domsummons "Yilan Tanri", "Armored Yilan Tanri" & "Armed Yilan Tanri" and calls "Flesh Golem".



http://forum.shrapnelgames.com/pictu...&pictureid=110

Panpiper November 27th, 2007 01:11 AM

Re: New Nation: Stigian Desert
 
My god Amos, how do you do it? How do you consistently come up with stupendously awesome graphics and ALSO come up with original and seriously interesting races to play with? Thou art truly god.

Amos November 27th, 2007 04:21 AM

Re: New Nation: Stigian Desert
 
No negative comments? I like negative comments (gives me something to fix).

Sombre November 27th, 2007 05:05 AM

Re: New Nation: Stigian Desert
 
My negative comment is there are too many good mod nations now ;P

Seriously though, I'm going to give this a go with your other MA nations in some SP action a bit later.

Amos November 27th, 2007 11:03 AM

Re: New Nation: Stigian Desert
 
Ver. 0.02

Added a Hero;
Added patrol bonus to "Neophyte Sentinel" and "Sentinel Commander".

Panpiper November 27th, 2007 02:47 PM

Re: New Nation: Stigian Desert
 
Ghads! That is one scary assassin you've got there Amos. One of them took out a 400 GP Lord of Tzeentch wearing Chaos armor in two rounds. He died in the process, but still, yikes! Don't change it (someone needs to keep chaos down). But realize that that assassin is a Major strength of this race. (Of course you probably do realize that.)

Amos November 27th, 2007 04:07 PM

Re: New Nation: Stigian Desert
 
I made him as a possible counter to Angels and Nephilim lords. Dark Punisher is unbeatable in hand to hand but high level Angels take him out easily with a spell. I wanted someone who can close the distance and attack before an Angel fires a spell (of course that will only happen if human is playing the Angels, otherwise they cast alot of worthless spells and get killed).

WraithLord November 27th, 2007 07:30 PM

Re: New Nation: Stigian Desert
 
No negative comments here http://forum.shrapnelgames.com/images/smilies/happy.gif

Isn't it possible to mod starting scales constraints for modded nation, like at least death 2 for desert?

Amos November 27th, 2007 08:05 PM

Re: New Nation: Stigian Desert
 
Added spell "Wendigo Transformation".

Quote:

Isn't it possible to mod starting scales constraints for modded nation, like at least death 2 for desert?

I dont think so. Maybe that should be one of the requests for the devs.

Amos November 28th, 2007 02:03 PM

Re: New Nation: Stigian Desert
 
Version 0.03

Added "Nazar Goz" demon of decay;
Changed "Wendigo" sprite;
Gave "Al'mezar" castle defense bonus.


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