.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   War Plan Pacific (http://forum.shrapnelgames.com/forumdisplay.php?f=209)
-   -   Allies AI needs work (http://forum.shrapnelgames.com/showthread.php?t=41742)

ScottWAR December 26th, 2008 04:08 PM

Allies AI needs work
 
The AI for the allies needs some serious work.

After the sea lanes to australia are cut by Japan, it seems like the allies doesnt even care. I held Espiritu for the 6 turns needed to win as Japan, and was attacked there 1 time, by a very small force.

At times the Allies will raid somewhere, have overwheling forces, and will attack one round, damage a few ships, not damage the base at all, and will then withdraw.Makes absolutely no sense whatsever.

It really seems as if the AI for the allies doesnt have a clue what the winning conditions are.

CaptainT December 27th, 2008 09:28 PM

Re: Allies AI needs work
 
Yes, I just had a game where Allied AI had a troop transport[invasion force] available to try to re-take Espiritu in order to not lose, and it did not even try to take the base. So I won (as IJN).

Mouse January 7th, 2009 09:17 PM

Re: Allies AI needs work
 
As much as I enjoyed the game, this is certainly a major flaw in the Allied AI. I was easily able to hold Espiritu Santo for 6 rounds with only 3 CVLs and a dozen cruisers. The US attacked me elsewhere with its main CV taskforce, but it only sent a moderate raid down (1 CV and minor support) to Espiritu. I had all of my fastest CVs on patrol in Tarawa in order to o reinforce Espiritu just in case a decisive battle was going to happen there. I figured I'd lose such an engagement in mid-1943, and was just hoping it would buy enough time to win, but the AI never even tried.

---> Wireless Mouse


All times are GMT -4. The time now is 12:05 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.