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-   -   Spies and Unrest (http://forum.shrapnelgames.com/showthread.php?t=29749)

shovah August 5th, 2006 12:55 PM

Spies and Unrest
 
I remember it was asked before but cant remember the answer (if any was given) so heres the question:
how much unrest does 1 spie cause per turn or more specifically, how many are needed to drive a province over 100 unrest in 1 turn?

Folket August 9th, 2006 06:14 AM

Re: Spies and Unrest
 
Why don't you try it for yourself?

Saxon August 10th, 2006 03:16 AM

Re: Spies and Unrest
 
The forums are wonderful friendly places where lots of people have information they like to share. They often have extra information which is not found easily or quickly in a test. Also, it is nice to talk to other people about a game we all enjoy. Those are all good reasons to post a question on the forum.

Shovah, I don’t know the exact number, but in my last game as Mariagion, it was usually only a few turns before two spies pushed it over 100. The AI did respond by lowering taxes, which would have countered some of the spying effect. I would guess around 15 points per spy per turn, but could be wrong.


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