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-   Weird Worlds: Return to Infinite Space (http://forum.shrapnelgames.com/forumdisplay.php?f=125)
-   -   Weird Worlds Sequel is on Kickstarter (http://forum.shrapnelgames.com/showthread.php?t=49680)

sgqwonkian April 22nd, 2013 01:40 PM

Weird Worlds Sequel is on Kickstarter
There's currently a Kickstarter going for "Infinite Space 3: Sea of Stars". It's a new 3D version of SAIS / WW:RTIS, with a lot of cool features (new game content, of course, but also modding tools for building the 3D ships used by the game).

Surprised there's no link here yet. I realize it's not a Shrapnel project, but I figured some fan would have linked to it by now just the same. Guess I'll have to:


They're at $26,704 of their $30,000 goal. So if they can get another $3K and change in the next 11 days, we'll have a shiny new version of our favorite game. If you love Weird Worlds, please go kick in for the new version. The $10 level gets you the new game when it releases, and for $25 you can get beta access before then.

spillblood May 22nd, 2013 02:46 PM

Re: Weird Worlds Sequel is on Kickstarter
The Kickstarter has been successful. Here's it's webpage on the Digital Eel website:

chabex August 14th, 2013 12:11 PM

Re: Weird Worlds Sequel is on Kickstarter
Nice! Can't wait... What platforms will be supported? Android, iOs, W8 mobile?

Phlagm September 6th, 2013 06:46 PM

Re: Weird Worlds Sequel is on Kickstarter
Remember me? Wow. I haven't checked these forums in FOREVER. Once I upgraded my OS I could no longer play Weird Worlds, so my modding career was kind of done. But Weird Worlds was really only minorly moddable. And I guess the proof was that the Ravian quest required a whole bunch of re-coding to put it in.
Too bad I missed out on the kickstarter. Oh well. It would've been nice to be a part of it from the beginning. I'm actually just starting working on some of my own game development projects now that my degree is done, but wouldn't mind unwinding with some modding again. Plus, I think our mods have helped the profitability of these games significantly. If anyone involved int he project is interested in getting modder input while it's in development, let me know.
-Jeremy Johnson

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