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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM October 8th, 2004 04:36 AM

OT: Narf has gone looney and wants to GM.(Edited2)
 
Blabber blabber blabber...anyway, I was thinking of running an Online D&D 3.5 game using OpenRPG because I'm interested in learning how to GM and that's the only RPG I own. Time: Well, wednesday from 5:30PM PST to 8:30PM PST is out, because of the other game. Other than that, any day from monday to saturday, 8AM to 9PM PST is ok.

Game will incorperate players suggestions, wether they get in there or not will be based on things like my ability to do so, time, how easy or hard they might be...Yell loud enough for something and you'll probably get it. http://forum.shrapnelgames.com/images/smilies/laugh.gif

All of the following 'no guarenteed' are simply because I have no experience GM'ing, however, I have an idea of how to add plot (Simply add population centers to the caverns) and some plot ideas and will try to make it an interesting game. I simply really don't know how interesting a GM I might be.

Plot not guarenteed. Originality not guarenteed. Players will probably find themselves locked in a cavern complex, current section generated by a random dungeon generator. I'll try to have more than 'kill the monster' in there, but that's not guarenteed. Edited a random dungeon, took me 2-3 hours. Pretty easy to do, no idea if it's good or not.

Plus side: Epic levels ok, anything in PHB, DMG, MM 1+2, Complete Warrior and Dragon magazine #323 is ok, as well as other stuff as I get them. Feel free to have your character wander off in between adventures and introduce a new character as long as you post first, with no loss of level. Any race/class combination is ok. Dead characters can be replaced next session or the current session if the need is great enough, although you will loose a level each time you die, regardless of when you generate a new character. Your XP will be the same percentage on the lower level as it was on the higher. In other words, if your level 3, 4500 XP (Half-way to the next level or 50%), and you die and choose to create a new character, your next character will be level 2, 2000 XP (Also half-way to the next level or 50%). Resurection spells are in full effect and any loss in the characters stats will be according to the resurection spell used, if any is, otherwise, level loss as above.

Character generation will be whatever people want most. Arguements for systems which will generate 'ultimate' stats will be met with flying trout. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Hope that was coherent.

narf poit chez BOOM October 8th, 2004 06:26 PM

Re: OT: Narf has gone looney and wants to GM...(RP
 
Still seems like a good idea now that I'm awake, so I edited it for coherency, completeness and to include some new developments. Please post times in PST. The game will start when we have a minimum of 4 people or 3 people and desperation.

Alneyan October 9th, 2004 12:09 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You know my usual answer: I would like to play, but probably cannot. I am available from time to time during the nights (local time), but my planning is quite unstable, so. Unless you do want a character present during every other battle? (Me? A craven? Bah!)

Could you please confirm your own time Narf? Simply write a post by saying your time, and I will do the maths myself (I think it is more or less ten hours, but do not know the exact figure).

Perhaps I should lobby for a crazy GM to do something board-based instead... *Looks at Narf, stares at mousetrap, and starts making connections*

narf poit chez BOOM October 9th, 2004 04:25 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
According to this site and my clock: http://www.csgnetwork.com/timezncvt.html

I'm on Pacific Daylight Time and GMT-7. It's 12:26PM now, if that helps further. The time limits listed in the first paragraph as of the Last edit still stand and won't be changed by any foreseeable circumstance.

As for board-based or PBEM...'Yell loud enough for something and you'll probably get it. http://forum.shrapnelgames.com/images/smilies/laugh.gif '

I'm not sure how that would work, but I could probably figure something out. Me figuring out how to GM is part of what this is all about. http://forum.shrapnelgames.com/images/smilies/smile.gif

Alneyan October 9th, 2004 05:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
So we are nine hours apart (well, for now; I think I will go off Daylight Saving Times one week earlier than you or something. Or perhaps it is only when going on DST in Spring).

I should be available from 11 AM PST to 1 PM PST without too much hassle, and possibly for a longer while. The most convenient days for me would be Friday and Saturday within this frame of time. That is, barring the unexpected, which is simply impossible.

narf poit chez BOOM October 9th, 2004 05:43 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ok, thanks.

1! 1 interested person!

eorg October 9th, 2004 06:42 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
2 people! 2! :-P 19-22 gmt+2 which should be... mmm... 7-10am pst and all sunday and saturday

lets make it swatch @time http://www.csgnetwork.com/csgbmtcvt.html

narf poit chez BOOM October 9th, 2004 06:48 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yep, 2!

Update I should have posted already: Racial alignments are out the window, in part because I'm allowing any race/class combo as previously mentioned and in part because I don't like them.

Alneyan October 9th, 2004 07:15 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
We even have somewhat comptabible times! (Only one hour sets up apart)

Are the racial alignments you speak of the ability changes/favoured class, or something else? (Yes, it has been a while since I Last got into D&D rules)

narf poit chez BOOM October 9th, 2004 07:24 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Most of the races that aren't normally considered player races, ie, anything other than humans, elves, dwarves, gnomes, halflings, half-elfs and half-orcs has a racial alignment that is considered near-constant for that entire race. In D&D, alignment is outlook along two axises, Lawfull, Neutral and Chaotic; Good, Neutral and Evil, resulting in 9 basic outlooks, LG, NG, CG, LN, N, CN, LE, NE, CE.

Um, does that explain it?


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