Re: Here you go
Thanks!
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Re: Here you go
Does it work?
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Re: Here you go
no, when i went to make a god it said bad second shape command
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Re: Here you go
If you have other modes there maybe a conflict. This mod uses:
Units 1505-1520 Weapons 601-620 Armor 201-203 I removed the second shapes and added a new flag. If it works I'll have to redo the shapeshifters. If it doesnt work I'll just wait for Dom3 and test it line by line. |
Re: Here you go
bad #select monster command, maybe get some1 else who is good with mods to inspect what uve made, look 4 mistakes.
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Re: Here you go
I have made it in exact accordance with the mod manual. http://forum.shrapnelgames.com/image...s/confused.gif I used national spells of both Ermorian themes, maybe thats the problem. I used all other mods as models but no one has made an exact same mod as me. Last resort, I'm making all units buyable not summoned.
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Re: Here you go
please, dont resort to what others do. Just ask another good modder to check you work.
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Re: Here you go
1 Attachment(s)
Well I havenīt been asked, but I have fixed it. Your problem was that you had a couple of typos in the monster names. So the program coudnīt find those monsters. I have replaced all the names with their monster numbers to avoid that problem.
Here is the fixed .dm file |
Re: Here you go
Lol I should have read this before i changed the whole mod. Did you fix the Shape shifting version?
Tnx for your help. Could you tell me which names had mistakes in them? |
Re: Here you go
nice mod but where is all this shape changing i hear of?
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