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-   -   Release of WW2 Mod for Dom2 (http://forum.shrapnelgames.com/showthread.php?t=30324)

Desert_Fox September 17th, 2006 02:19 AM

Release of WW2 Mod for Dom2
1 Attachment(s)

After much work on this mod, I have reached the point at which I can release version 1.00. I will give the details of the mod:

The mod changes Pythium into Germany. The Germans have the following units: riflemen, SMGers, Panzers(2F, 4, and 6-a(Tiger)), a supply truck, infantry and panzer officers, and one pretender(the Supreme Chancellor). I would say it all looks very cool. A lot of work went into the unit graphics, which are sweet. Anyway, they do not yet have an American enemy(my next goal), but they are fun to pitt against other dom2 sides or another modded one. Feel free to give version 1.00 a try and give my feedback, it would be apreciated.

My furture plans are: create American side(obviously), add more commanders for Germany(like researchers), more units for Germany(like Waffen SS and Fallskirmjager), and I have an idea to make tanks go to an immobile form when killed the first time(to simulate the tank being criticly damaged, and so that if the battle is won the machanics could salvage the tank back to the players army).

These are just some thoughts. Feedback would help, or any ideas. Enjoy!

Arralen September 17th, 2006 07:02 AM

Re: Release of WW2 Mod for Dom2
It's "Fallschirmjäger" or "Fallschirmjaeger" ..

And the included .dm file is not a text file (ASCII), but some other file format, saved with .dm extension. I think its from M$ Office. This will not work.

Desert_Fox September 17th, 2006 08:13 AM

Re: Release of WW2 Mod for Dom2
1 Attachment(s)

I recopied the file directly from the text, so it should work now(sorry about glitch).

Desert_Fox September 18th, 2006 09:33 PM

Re: Release of WW2 Mod for Dom2

So those who have tried it, what do you think? Feedback will help me fix any bugs and will give some direction for making the Allies half of the mod even better as I develop it. Thankyou, enjoy!

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