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-   -   Kursk Campaign command structure (http://forum.shrapnelgames.com/showthread.php?t=52127)

KAreil December 8th, 2018 08:40 AM

Kursk Campaign command structure
 
Hi!

I've started the Kursk campaign in my WinSPWW2 v11.0 install and it seems like the command structure is off.

E.g. the Tiger-platoons are not commanded by Tiger-CompanyCommander,...

Is this just in my installation our the same in yours?

DRG December 8th, 2018 09:28 AM

Re: Kursk Campaign command structure
 
It will be the same for all. IDK why or how this one got that way but you can re-attached the platoons to the D0 command section by clicking on "Show company details" then use the Cross attach platoon feature...select each of the three Tiger platoons E F & G and cross attach them back to D

KAreil December 16th, 2018 11:02 AM

Re: Kursk Campaign command structure
 
Just finished the first mission and the next is the first again... :-(

Thank god I had a save from the last turn after editing the campaign it worked with this save.

DRG December 16th, 2018 12:27 PM

Re: Kursk Campaign command structure
 
I will look into this

DRG December 16th, 2018 12:39 PM

Re: Kursk Campaign command structure
 
1 Attachment(s)
Go to the scenario editor and change all the results to move to the next battle for the first slot to 1......it's now zero
http://forum.shrapnelgames.com/attac...1&d=1544978315

The correction is now in the patch files

KAreil December 16th, 2018 01:37 PM

Re: Kursk Campaign command structure
 
Yeah, I figured that out myself. Thanks for getting this into the next patch.

Steves308 December 24th, 2018 04:27 PM

Re: Kursk Campaign command structure
 
Someone's idea of a Ground Hog day joke? :D


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