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-   -   Forest Of Loren (http://forum.shrapnelgames.com/showthread.php?t=22406)

Thilock_Dominus January 16th, 2005 07:33 PM

Forest Of Loren
 
http://thilockdominus.freehomepage.com/images/fol.jpg

The Work is progressing, here's some unit screenshots, enjoy.

Battle

Elven Archer



Glade Guard

Unicorns and Glade Guards defending their home

Unicorn

Silver Unicorn commanding Unicorns

Silver Unicorn

-------------------
(updated Wed 19 jan)


Faery

Faery Queen

Wardancer

Glade Guard Champion

Glade Rider

Glade Rider General

The Wood Elves and Faery allies prepare an attack on the forest defilers

The Wood elves beat up some intruders

Kristoffer O January 16th, 2005 08:04 PM

Re: Forest Of Loren
 
Nice! How much longer must I wait ?

Is the glade guard intended to have two weapons and a shield? He will attack with both and get a very high defence.

Tuidjy January 16th, 2005 10:47 PM

Re: Forest Of Loren
 
Awesome. The one problem I had with Dominions II is that I could not slaughter
elves. The Tuatha and the Vanir just don't send the girly treehugger vibe.
Your guys, on the other hand, do it perfectly. Unicorns! Oh, boy, oh boy...

I expect to have as fun as the first time my Bretonians lances cleaned the
board of wood elf regiments on Turn III.

WraithLord January 17th, 2005 04:13 AM

Re: Forest Of Loren
 
great work!

have you ever considered doing dark elves mod? http://forum.shrapnelgames.com/images/smilies/wink.gif

Thilock_Dominus January 17th, 2005 04:25 AM

Re: Forest Of Loren
 
Quote:

Kristoffer O said:
Nice! How much longer must I wait ?

Is the glade guard intended to have two weapons and a shield? He will attack with both and get a very high defence.

Well, I hoped that the Glade Guards would choose between weapons in combat while wearing a shield but if it's not the case I'll change that. I was going after the princip that bowmen can choose between weapons. None of the weapon I gave the Glade Guards boost att or deff, they only give diffrent kind of dmg (spear 3 dam, long sword 5 dmg). The purpose I meant for the Glade Guard was for defending but lack a little speed vs. othe wood elves units.

Alot of things will happen for the mod this week, cuz I have extra vacation payed by my employer http://forum.shrapnelgames.com/images/smilies/cool.gif (a bonus I got)

The unicorns protection have change from 10 to 5. and increased the gold cost.

Tuidjy: Nooooo, don't touch the innocent unicorns http://forum.shrapnelgames.com/image...es/biggrin.gif

Thilock_Dominus January 17th, 2005 04:34 AM

Re: Forest Of Loren
 
Quote:

izaqyos said:
great work!

have you ever considered doing dark elves mod? http://forum.shrapnelgames.com/images/smilies/wink.gif

I've considering do some more warhammer mod, but I havn't decided which army list to do next. At the moment I'm concentrating my energy to get this mod done http://forum.shrapnelgames.com/images/smilies/happy.gif

tka January 17th, 2005 04:53 AM

Re: Forest Of Loren
 
Wow! Looks great!

http://forum.shrapnelgames.com/images/smilies/happy.gif

tinkthank January 17th, 2005 07:54 AM

Re: Forest Of Loren
 
yeah, looks very nice!

PrinzMegaherz January 17th, 2005 01:29 PM

Re: Forest Of Loren
 
Even though I'm usually not a Tolkien fan, this looks really great.

Yvelina January 17th, 2005 07:46 PM

Re: Forest Of Loren
 
Quote:

Tuidjy said:I expect to have as fun as the first time my Bretonians lances cleaned the
board of wood elf regiments on Turn III.

Bite me. http://forum.shrapnelgames.com/image...ies/tongue.gif

In any case, you cannot do it again, now that the new Bretonian codex balanced lances.


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