.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scallywag: In the Lair of the Medusa (http://forum.shrapnelgames.com/forumdisplay.php?f=163)
-   -   Demo (http://forum.shrapnelgames.com/showthread.php?t=35707)

Iane August 10th, 2007 05:33 AM

He Played and Conquered and needs Moooooooooooore Shrooms - one thing that took me by suprise was no oil no life - is the game saved at certain points only or is that just for the demo.


scott_wakeling August 10th, 2007 08:13 AM

Re: Demo
The game is autosaved each time you start a new level, the autosave overwrites the older one. Then at the end of each world, you can save to a named game save.

You've got to learn to keep your lantern burning low until you need it. Once you master the lantern, oil is never a problem.

If you want to extend the playtime of the demo, just pop into /Media/Config/levels.cfg and turn up all the map sizes. You could also try making some new types of shroom and weaponry, it's all quite easy. There are some tutorials starting to appear on our website, at www.chronicreality.co.uk

CdrDecker December 22nd, 2007 04:55 PM

Re: Demo
I've tried the demo. Not bad, I like the lantern feature. By the way I'm running a Win 98SE system and it ran no problems http://forum.shrapnelgames.com/images/smilies/happy.gif!

S.R. Krol December 23rd, 2007 02:39 AM

Re: Demo
Yeah, it will actually work just fine on 98SE.

Be sure to try out a little old modding with the demo, too! http://forum.shrapnelgames.com/images/smilies/wink.gif

CdrDecker December 23rd, 2007 10:04 AM

Re: Demo
You can mod the demo? Wow. I like that.

S.R. Krol December 23rd, 2007 05:10 PM

Re: Demo
The demo will allow you to mod quite a bit, although as you would expect the full game allows much more. One example of a difference is in the full game is the ability to load up full mods that have been created from the menu.

In the demo you can modify the demo graphics, music, and all the stats. You can jump in by looking at the files found with the demo and tinkering, or check out the scripting guide found on the download page for Scallywag here on the Shrapnel site. This will provide an explanation of how all the variables work.

CdrDecker December 23rd, 2007 07:57 PM

Re: Demo
I thought you can't mod. I saw it in the readme notes in the mod folder.

S.R. Krol December 24th, 2007 01:03 AM

Re: Demo
No, as mentioned in my post above with the demo you can't download someone else's mod and use it, but you can freely change out graphics, sounds, and play around with the attributes.
Here is a post I made on modding the lantern effect in the demo, that's a good point to experiment.

CdrDecker December 24th, 2007 04:40 PM

Re: Demo
Thanks again S.R. Krol, and Merry Christmas http://forum.shrapnelgames.com/images/smilies/happy.gif
I tried the lamp mod, and it worked! I might need to tweak some more 'shrooms, though.

S.R. Krol December 25th, 2007 12:22 AM

Re: Demo
You're welcome and Merry Christmas to you too! [img]/threads/images/Graemlins/icon40.gif[/img]

All times are GMT -4. The time now is 03:22 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.