.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Fire and smoke (http://forum.shrapnelgames.com/showthread.php?t=51872)

GMagos March 25th, 2018 08:51 AM

Fire and smoke
 
Hi to everyone.
Does fire spread to neighbour hexes or it stays at the hex that started?
Also is there a number of rounds when smoke dissapears?

scorpio_rocks March 25th, 2018 09:34 AM

Re: Fire and smoke
 
No. Fire does not spread.

Yes. Smoke gradually dissipates (approx 4 rounds) getting gradually more "transparent".

GMagos March 25th, 2018 09:41 AM

Re: Fire and smoke
 
Thank you for your answer.

Mobhack March 25th, 2018 09:52 AM

Re: Fire and smoke
 
But smoke from fire hexes (including burning wrecks) spreads downwind from that hex for the whole game.

The wind can be in any of the 6 hex directions - its random, set at the start of the game.

Smoke dissipation is determined by scenario visibility - it tends to clear faster on high visibility. Its also affected by wind strength - again, not directly addressable by a scenario designer, or known to the player directly but you know if its a windy day if smoke dissipates relatively quickly, and if it takes more than usual, then wind is low.

(Scenario visibility also affects LOS penetration into woods etc)

DRG March 25th, 2018 10:00 AM

Re: Fire and smoke
 
......though it's VERY subtle and few ever notice it will do that. Usually, it only moves on the last wisps of smoke


All times are GMT -4. The time now is 02:21 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.