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-   -   Mod: Independent Kingdom (http://forum.shrapnelgames.com/showthread.php?t=46854)

Adept December 30th, 2010 01:02 PM

Independent Kingdom
 
modname: Independent Kingdom 1.00
http://users.utu.fi/mikrin/Dominions/kingdomse.png

Get it here

The kingdom is the fruit of a long simmering idea of mine that I finally actualised over the last few months. A nation that rises from one of those independent provinces that are usually just fodder in the godswar. No cheesy national elite forces, just a good mix of indies and mages that are already in the game (and not cherry picking the best there either). As the idea developed, I added two special pretenders to round out the idea.

Heroes are the four leaders of the coven of enchantresses, and a multihero cardinal (a lvl 3 indie-style priest).

The look and feel is that of a feodal medieval kingdom. I'm very proud of the balance of the provincial defence, that works just right. Rather weedy at low levels, but really coming to it's own at 30+ points. The only custom troop is the provincial cavalry, filling in a medium cav gap I've long felt exists in Dominons.

http://users.utu.fi/mikrin/Dominions/description.png

http://users.utu.fi/mikrin/Dominions/kingdom.png

http://users.utu.fi/mikrin/Dominions/adventurer.png

http://users.utu.fi/mikrin/Dominions/mountainking.png

http://users.utu.fi/mikrin/Dominions/recruitables.png

http://users.utu.fi/mikrin/Dominions/procav.png

http://users.utu.fi/mikrin/Dominions/citadel.png

***

Knights, Warrior Mages and Enchantresses (elemental) are capital only.

This nation is very fun to play, and definitely not cheesy. I hate the tendency of fan-made content to feature units which "go to eleven", and I'm pretty sure nobody should have trouble with this nation being included in a multiplayer game. The custom pretenders are also thematic and interesting, but not spectacular.


My thanks to Nekov for help with the graphics.

Adept December 30th, 2010 01:36 PM

Re: Independent Kingdom
 
Heh, I just realised that sounded like I was tooting my own horn there. I meant this mod makes for an interesting solo game, which usually doesn't hold my interest. IMO it's a nice challenge having to rely on regular people and combined arms rather than being able to smash indies with national elites.

Skirmisher January 1st, 2011 03:33 PM

Re: Independent Kingdom
 
I have this installed, is there any chance of it expanding into EA?

Gandalf Parker January 1st, 2011 03:38 PM

Re: Independent Kingdom
 
Sounds cool.
Do these use the white banner as a flag? That would be interesting.
In fact, I wouldnt mind a game where 2 or 3 of these are scattered around all using the white banner so that you are caught by surprise when that independent province next to you suddenly decides to attack you

Adept January 14th, 2011 05:56 AM

Re: Independent Kingdom
 
Very clever idea about the white banner! Why didn't I think of that. >.<

I and Nekov have ideas of expanding Independent Kingdom to Early and Late ages as well. It was just easiest to start with Middle as the "default" setting.

Gandalf and Skirmisher, what do you think about replacing the flagellants with warrior monks. Kind of in the same style of cheap sacreds. Just normal humans in brown habits(maybe attack / def 11) armed with quarterstaves. Could fit the medieval theme.

It wouldn't be too much of a hassle to create the graphics either.

Numahr January 18th, 2011 05:18 AM

Re: Independent Kingdom
 
Very smart and elegant concept. It would be nice to see it extanded to EA and LA indeed.

Gandalf Parker January 18th, 2011 10:59 AM

Re: Independent Kingdom
 
I tend to like that this particular mod uses units that are already in the game. My "Independent Nation" mods also tend to do that.

But of course I wouldnt want to hold anyone back who feels like getting into more extensive modding. Maybe a new mod?

Adept January 20th, 2011 04:06 AM

Re: Independent Kingdom
 
Well I did create a few units Gandalf, to round it out. I feel a bit guilty on not tweaking the Provincial Cav graphics, since it's of course marverni cav from Early Age.

Still, maybe you're right on the flagellants. Have you seen the heroes yet? It's too bad I couldn't name them.

Makinus January 28th, 2011 06:21 AM

Re: Independent Kingdom
 
Nice mod... trying it now...

Adept July 20th, 2011 07:41 AM

I suppose I should add this to the wiki here?

http://dom3.servegame.com/wiki/Mod_nation

I'd also love to hear if anybody has tried this nation in a multiplayer game.


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