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-   -   Mod: Updated: Drives 'R' Us v4.1 (http://forum.shrapnelgames.com/showthread.php?t=35857)

sgqwonkian August 23rd, 2007 07:34 PM

Updated: Drives 'R' Us v4.1
2 Attachment(s)
UPDATE: I'm including a link to the new 4.1 version.

4.1 includes all the material from 4.0, and updates it with fixes to three known bugs.

The Drives'R'Us series features a vastly expanded tech tree, and a larger star map with more excitement and activity. Version 4.0 incorporated the best parts of my "Teeming With Life" and "Sgqwonkian Crisis" mods into the earlier version of Drives'R'Us, plus added around two dozen new quests and 4 new ships.

Ace_Garp August 23rd, 2007 07:58 PM

Re: New Mod: Drives \'R\' Us
You're being a bit prolific at the moment with these mods aren't you!
Makes it hard to keep updating my ModList thread ;-)

Not played it yet, but I'm sure it'll be good; and hey - it's another Mod for WW, and that's 'always' a good thing.

This Mac update has really spurred some life into this game.
Does yours still not work?
Mine seems fine on both Macs (G4 500MHz PowerMac, and G4 1.5Ghz PowerBook, both with Mac OS X 10.4.10)

sgqwonkian August 23rd, 2007 08:28 PM

Re: New Mod: Drives \'R\' Us
Yes, I'm spending way too much time working on mods... and I expect it will continue. My wife got offered an incredible new job making 20% more than the two of us had combined before, so we moved 1200 miles and I went from full-time management to part-time work-from-home. My work week is nearly 35 hours shorter than it used to be, and I haven't been living here long enough to qualify for in-state tuition... so I guess I'm modding to fill time.

I've started on Weirdessey (that's the oddyssey and illiad-inspired mod) but it doesn't have enough content to upload yet. I've almost got a new update to the Sgqwonk ready, too... some additional music might spur me on there. http://forum.shrapnelgames.com/images/smilies/wink.gif

The patch refuses to cooperate with my mac ibook. So I reverse-engineered the parts of the patch I couldn't live without and worked them into some otherwise non-patch-reliant mods. I miss the Ravians, but at least I got to beat them twice before it stopped working, and there's just no-way to make them do their head-popping thing without the patch.

Probably I need to update my OSX and see if that fixes the conflict, but it'll have to wait till my wife's first paycheck... moving costs were a bit higher than anticipated. Not that I'm complaining, mind you, I mean, I am a "Kept Man" afterall...

koppit August 28th, 2007 10:37 PM

Re: New Mod: Drives \'R\' Us
You should set up a site, maybe you can write a more in-depth tutorial about creating new weapons, and what variables do what (Instead of PAR0 PAR1 etc. it could be explained?). I mean, the minefield that was added is just genius.

You seem to have figured out a lot in a short period of time http://forum.shrapnelgames.com/images/smilies/happy.gif

sgqwonkian August 29th, 2007 07:06 PM

Re: New Mod: Drives \'R\' Us


As much as I'd like to take credit and compliments, I think you're actually replying to the wrong modder.

I have not come up with a minefield. Don't even know which mod you're talking about - there must be some really cool mod out there that I haven't played enough of to trigger it.

I've only done a handful of weapons myself - they are code intensive. The master of weaponry in mods is probably Phlagm - his teleporting, hydra, and fractal weapons are ubercool. Check out his Even Weirder Worlds 0.86 if you haven't yet.

(For all I know, that could be the mod you meant to reply to... I only had access to it for a short time before my patch went screwy, so there could be mines hidden there somewhere.)

lexicat August 29th, 2007 08:52 PM

Re: New Mod: Drives \'R\' Us
The minefield is the (rilly cool) once-per-combat weapon in Even Weirder Worlds .86.


Phlagm August 30th, 2007 01:46 AM

Re: New Mod: Drives \'R\' Us
Gee, you guys are making me blush. Thanks! That minefield took forever to do. I was also going to do something like the stellar core fragment cannon with it, and make only one findable, but you don't know what pattern it'll deploy. I'll get to it eventually...maybe.


koppit August 31st, 2007 10:24 AM

Re: New Mod: Drives \'R\' Us
ah sorry, I wasn't referring to you as the creator, but it was just an example of genius things that have been added to weirder worlds. I've been working on a heat seeking photon torpedo like the one in star trek, when general chang can fire while cloaked... nobody happens to know a flag that will let you do that by the way, do they?

sgqwonkian August 31st, 2007 04:50 PM

Re: New Mod: Drives \'R\' Us

The only way I can think of to make a weapon fire while cloaked is to make a gong-style device, which means it can only be fired once per battle, and it fires out of a random ship in your flotilla.

sgqwonkian August 31st, 2007 05:04 PM

Re: New Mod: Drives \'R\' Us

Koppit - I understand now. You were just saying "Hey, since you've got all that free time, you should put it to good use by making a tutorial site of things you and other modders have figured out about this stuff."

Not a bad idea. I know I wish the Infinite Space Federation and the Modmaker's Guide to the Galaxy were still being updated.

It'll go on my "to do" list, but there's a lot of other things higher up that list at the moment. On top of updates and debugs on my existing mods, I've got two more I'm working on. And I promised my wife that if I'm not working, I have to start painting again.

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