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-   -   World War I mod (http://forum.shrapnelgames.com/showthread.php?t=52970)

Simon Lebowski April 1st, 2023 10:48 AM

World War I mod
 
1 Attachment(s)
We working on a mod based on World War I

It will have 12 factions (8 Entente Powers and 4 Central Powers) of the Great War.

In addition to their historical units, it will be possible to use prototypes and experimental vehicles

If anyone wants to help in any way they are welcome :D


https://imgpile.com/images/9iAt6h.png
https://imgpile.com/images/9iAG8X.png
https://imgpile.com/images/9iAK5E.png
https://imgpile.com/images/9sHATi.png

DRG April 1st, 2023 01:34 PM

Re: World War I mod
 
Good Luck

A WW1 mod has been attempted at least twice in the last quarter century and both times faded away because there are not enough people willing to work on and /or play a game involving trench warfare especially when there are already units in the game that can be used to build a "niche" scenario for a WW1 battle without the need for OOB's ( there are a set of WW1 tanks in the game OOB's already just for that reason (green oob)).

That said people eventually realize that the AI for this game is not programmed to deal with trench warfare as it was fought 1914-1918

But..... whatever floats your boat. Have fun

zovs66 April 1st, 2023 06:54 PM

Re: World War I mod
 
I created a WW1 scenario or two (a trench one, plus Africa and others), plus the 1919-1933 scenarios I created are also in the game. Good luck.

Mobhack April 1st, 2023 07:52 PM

Re: World War I mod
 
Since this thread is about a mod, lets move it to the \mods subforum where it should have started in the first place.

Simon Lebowski April 2nd, 2023 01:13 PM

Re: World War I mod
 
Quote:

Originally Posted by DRG (Post 854201)
Good Luck

A WW1 mod has been attempted at least twice in the last quarter century and both times faded away because there are not enough people willing to work on and /or play a game involving trench warfare especially when there are already units in the game that can be used to build a "niche" scenario for a WW1 battle without the need for OOB's ( there are a set of WW1 tanks in the game OOB's already just for that reason (green oob)).

That said people eventually realize that the AI for this game is not programmed to deal with trench warfare as it was fought 1914-1918

But..... whatever floats your boat. Have fun

Luckily there are a lot of interesting scenarios that can be created that don't include watching infantry shoot each other endlessly from trench to trench :)

mkr8683 April 2nd, 2023 08:21 PM

Re: World War I mod
 
Simon, for whatever reason the site won't allow me to send you a PM.. could you try sending me one? I'm interested in collaborating with you on this mod.

Simon Lebowski May 28th, 2023 01:25 PM

Re: World War I mod
 
Currently working on the French and German OOBs :D

Icons by mkr8683 and Ref99 :up:


Some screenshots:

https://imgpile.com/images/9iAt6h.png

https://imgpile.com/images/9iAK5E.png

https://imgpile.com/images/9iAG8X.png

Karagin May 29th, 2023 11:30 AM

Re: World War I mod
 
Looks good.

blazejos June 1st, 2023 10:10 AM

Re: World War I mod
 
icons are great Simon. In SPWW2 you have also icons of Austin&Austin Putilov armored cars French M1918 and German Daimler M1918 they were in use well into 30's in some country's. Hey is possible use in SPWW2 which I tough your mod is based dates from 1900-1930 in OOB? instead of 1930-1946?

Simon Lebowski June 2nd, 2023 01:40 PM

Re: World War I mod
 
Quote:

Originally Posted by blazejos (Post 854711)
icons are great Simon. In SPWW2 you have also icons of Austin&Austin Putilov armored cars French M1918 and German Daimler M1918 they were in use well into 30's in some country's. Hey is possible use in SPWW2 which I tough your mod is based dates from 1900-1930 in OOB? instead of 1930-1946?

The dates displayed are hard-coded so they cannot be edited without the source code


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