.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=130)
-   -   ALLY # + flag always don't mix (probably obsolete) (http://forum.shrapnelgames.com/showthread.php?t=44885)

ExplorerBob February 10th, 2010 10:13 AM

ALLY # + flag always don't mix (probably obsolete)
 
It seems that the ALLY ship-granting code doesn't work with the always flag. I attempted to use always + ally to test something, but failed to receive the ship. Changing ALLY to SHIP made it work.

Note: I believed this to be true at the time, but my failure to resolve the Tan Ru Demolisher bug led me to discover the truth, which is described in the post this links to. As a result, I think it's safe to say the ALLY ship-granting code *probably* actually does work fine with the always flag, in spite of what I thought when I posted this.

sgqwonkian February 10th, 2010 07:38 PM

Re: ALLY # + flag always don't mix
 
Weird. The game sure has some oddball non-intuitive limitations. I added your observation to the "always" page at the modding wiki.

Thanks for pointing it out!


All times are GMT -4. The time now is 08:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.