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-   -   Race advice for new mega-game (http://forum.shrapnelgames.com/showthread.php?t=38574)

Aezeal April 28th, 2008 05:18 PM

Race advice for new mega-game
 
I'm thinking of joining the new mega game but I can't really figure out what nation to use.. they all have downsides

To look at each nation seperately is a bit too much for me so I need help to narrow it down.

Give me some advice which nation (all ages) fits my demands best
- competative (I really mean that it should be a VERY VERY strong race)
- strong sacreds
- strong non cap only not old mages
- strong troops
- strong priests
- strong archers
- diverse magic
- strong in all magic paths.

And... if the above is a bit to much to ask for then I'll settle for
- strong nation
- strong non-cap only combat mages
- sacred, cost efficient researchers/combat mages (really in my latest game I've noticed how much those researchers take in upkeep)
- no blood nation (I don't know blood and there is no time to learn, not to mention I like to be the "good guys" - compensation as you all might realise)
- For strong end game magic I'm mostly thinking astral

Endoperez April 28th, 2008 05:25 PM

Re: Race advice for new mega-game
 
There's no "best" nation. If there was, it'd be what you described first. For the latter, read Baalz's guide to Marverni. His guide makes it seem overpowered; the Druids are good combat mages (astral and earth), they also have good researchers and their endgame teleport squads are good.

Aezeal April 28th, 2008 05:27 PM

Re: Race advice for new mega-game
 
Marveni? Didn't expect that one to show up here.

I must admit the druids seem nice,
but are the Marveni researchers considered good?

The sacred troops seem so overpriced though

atul April 28th, 2008 05:28 PM

Re: Race advice for new mega-game
 
Shooting in my own foot here, but there are several astral-heavy races with elephants. Also, unless nonsacredness is a deal-breaker, check the two MA water races that get astral.

At least those come up straight away. Also, for some old goodyness, MA Ermor.

Sombre April 28th, 2008 05:37 PM

Re: Race advice for new mega-game
 
MA Pythium.

sum1lost April 28th, 2008 05:41 PM

Re: Race advice for new mega-game
 
MA Pythium, LA Marignon, MA Bandar log are all very good. Bandarlog lacks in magic diversity, right up until you start summoning guys and they get magical diversity through the wazzoo.

Baalz April 28th, 2008 05:46 PM

Re: Race advice for new mega-game
 
Lol, truth be told I picked up Marverni because I got the impression a lot of people thought they were underpowered and I figured I could polish out some shine. Guess I succeeded. http://forum.shrapnelgames.com/images/smilies/happy.gif Then again, I really like some of the other classic underdogs from MA Atlantis (who I did very well with in the last megagame) to MA Ulm so I'd take my suggestions with a grain of salt. http://forum.shrapnelgames.com/images/smilies/wink.gif

K April 28th, 2008 05:59 PM

Re: Race advice for new mega-game
 
As a player who was doing well in the first Megagame right up until I needed to quit because of law school, I'd recommend a blood nation.

Meglobob April 28th, 2008 07:24 PM

Re: Race advice for new mega-game
 
I would play a nation that you like and feel is strong Aezeal, there really is no right or wrong nation.

DonCorazon April 28th, 2008 07:43 PM

Re: Race advice for new mega-game
 
Any nation with access to air and nature will do well using the Gift of Reasoned militia with Chi Boots. Intimidation!!!


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