.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   King of the Isle (finished) (http://forum.shrapnelgames.com/showthread.php?t=36888)

Twan November 19th, 2007 10:53 AM

King of the Isle (finished)
 
This game is on my World of Geometry (the final .map file and tga are on the maps & mods forum, I won't change anything just fix eventual connection/terrains/command errors untill game start).

This game will start the first week of december.

There are 12 starting locations on the map : 10 land and 2 sea nations, and I hope all will be fullfilled.

The game will be PBEM and the settings...
- VC : 3 cumulative victory points, no added VPs (there is only one VP, the Isle of Eternia ; and the isle is hard to take and harder to defend, as it's connected with 10 provinces, 3 cvp may mean a relatively long game if there is some competition)
- Middle Age
- nations : free choice (first to speak first served)
- Indie Strength : 6 (with all the special encounters and bonus garrisons no need of a high setting)
- HoF : 15
- site frequency : a little more than normal (50)
- master password : (no need on llamaserver)
- renaming allowed
- other settings default
- mod : Worthy Heroes 1.8
- graphs : On
- house rules : finally no house rule about forts building on the isle but one I think everybody will agree for :
For the 5 first turns, turn will be rehosted if someone suffer a game breaking event - events considered game breaking are only : Bogus, vampire count or other indies succeeding to take the capitol, plague or exodus in the capitol, or a religious event dominion killing the nation ; unrest events and other little annoyances aren't concerned -

- pace : one turn = 24h for the moment (48h after 10-15 turns/once someone ask, 72 when empires will be big)

Stale rule :
-third non announced stale turn --> AI (but if someone can't play and ask for a reasonable delay -not 37 days :p - I will differ the turn of course)
-if you want to stop please tell us before, we'll rather try to find a sub

Note that it's the first dom III game I host.


Players :
- me (Arcocephale)
- Herode (C'Tis)
- davidd (Machaka)
- Solmyr (Atlantis) -> no longer playing
- DryaUnda (Ulm)
- LDICesare (Eriu) -> destroyed
- Indyependant (Ermor)
- Zeldor (Man)
- Tharsonius (Rlyeh) -> A.I (!?)
- Ubercat (Jotunheim) -> A.I
- Mathusalem (Caelum) -> A.I
- Ferrosol (Bandar Log) -> replaced by Gregstorm


EDIT : The game will be hosted on llamaserver, so you don't need to send me anything, send your pretenders to pretenders(at)llamaserver(dot)net with KingoftheIsle as the subject, if possible for tomorrow so we can start the 1/12.

- and it's finally useless to give them a password -

(llamaserver FAQ)


PS : everyone must rename the "worldofgeometry.tga" --> "worldofgeometry2.tga" (I'll use a map file with this name, so Zeldor and Tharsonius will have no problem to play another game with the older version)

Evilhomer November 19th, 2007 11:45 AM

Re: King of the Isle (recruiting - won\'t start fas
 
If it is 2 weeks until start count me in as atlantis or Oceania (the one that gets picked last by other players). If it starts before I might have to step down.

AlgaeNymph November 19th, 2007 12:19 PM

Re: King of the Isle (recruiting - won\'t start fas
 
I've read bad things about Ulm, so I'll give Ulm a try. http://forum.shrapnelgames.com/images/smilies/wink.gif

lch November 19th, 2007 01:04 PM

Re: King of the Isle (recruiting - won\'t start fas
 
Hum, the DangerPudding game is already using your map, Twan... http://forum.shrapnelgames.com/images/smilies/laugh.gif Although it is not using a VP victory. But for feedback on the map it should serve the same purpose.

Twan November 19th, 2007 01:06 PM

Re: King of the Isle (recruiting - won\'t start fas
 
Quote:

Evilhomer said:
If it is 2 weeks until start count me in as atlantis or Oceania (the one that gets picked last by other players). If it starts before I might have to step down.

Ok we won't start before the beginning of december (if possible the first week-end, to make 1 or more turns the first days).

Twan November 19th, 2007 01:17 PM

Re: King of the Isle (recruiting - won\'t start fas
 
Quote:

lch said:
Hum, the DangerPudding game is already using your map, Twan... http://forum.shrapnelgames.com/images/smilies/laugh.gif Although it is not using a VP victory. But for feedback on the map it should serve the same purpose.

Wow, you were fast to use it (be aware the map may still have some connection errors, I was thinking I had verified all but someone has found one missing neighbor yesterday).

Give me news of your game (especially how do the garrisons with big monsters against player armies, I want to adjust some before I start mine, so no player get too easy or terribly hard encounters between his start position and a gateway).

IndyPendant November 19th, 2007 02:02 PM

Re: King of the Isle (recruiting - won\'t start fas
 
Count me in!

I'll post later with my nation choice.

lch November 19th, 2007 02:21 PM

Re: King of the Isle (recruiting - won\'t start fas
 
Quote:

Twan said:
Wow, you were fast to use it (be aware the map may still have some connection errors, I was thinking I had verified all but someone has found one missing neighbor yesterday).

We're using the 3.01 version, so that is already fixed. I'll encourage people to write something about the map when they're finished with the game, be it good or bad feedback.

LDiCesare November 19th, 2007 02:37 PM

Re: King of the Isle (recruiting - won\'t start fas
 
Count me in too. I will have to see what nation I'd like to pick after I've tried the map a bit.

Zeldor November 19th, 2007 02:39 PM

Re: King of the Isle (recruiting - won\'t start fas
 
That map looks awesome, so I may give a try, but it depends on my other MP games [I am losing all of them http://forum.shrapnelgames.com/image...ies/tongue.gif so I should have free time]


All times are GMT -4. The time now is 02:19 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.