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-   -   Questions, comments, compliments welcome! (http://forum.shrapnelgames.com/showthread.php?t=15488)

StormcloudCreations March 22nd, 2003 02:30 AM

Re: Questions, comments, compliments welcome!
 
Thanks SlapBone! Glad you enjoyed it enough to purchase. Your support is sincerely appreciated.

Yes, I have heard the comments about adding more charts and other such things; for game history purposes, for instance. A good idea that I will definately note. As well as the icon to show you what planet you're currently on, which is a very practical idea that I never thought of, for some strange reason.

Thanks all for your kind comments so far! I'd love to hear from more people who bought or plan on buying the game with their thoughts and/or compliments. http://forum.shrapnelgames.com/images/icons/icon7.gif

SlapBone March 22nd, 2003 07:36 AM

Re: Questions, comments, compliments welcome!
 
Quote:

Originally posted by StormcloudCreations:
Thanks SlapBone! Glad you enjoyed it enough to purchase. Your support is sincerely appreciated.
<font size="2" face="Verdana, Helvetica, sans-serif">Getting paid is good http://forum.shrapnelgames.com/images/icons/icon7.gif I know my job would suck without the check.

[ March 22, 2003, 05:37: Message edited by: SlapBone ]

SlapBone March 22nd, 2003 08:43 AM

Re: Questions, comments, compliments welcome!
 
I am so impatient. I bought 10000 shares of Sunnyside at $1 a share and sold at $4. Meanwhile the stock topped out at $33. That's $290,000 down the hole.

Another idea is to enable stops. After buying the stock at $1 I probably wouldn't have set my stop at $33 but $20 would have been reasonable. Have it to where if you get out before your stop hits then you take a substantial penalty. That way if someone options for a stop, the penalties would encourage them to stick with it instead of bailing early.

"Options" would be another way to get the player to gamble a lot of their money away http://forum.shrapnelgames.com/images/icons/icon7.gif

I am in no way a financial expert but I like your stock market model because of its simplicity.

Oh, and did I mention historical graphs? http://forum.shrapnelgames.com/images/icons/icon12.gif

I wish my copy would get here because 40 turns is not enough.

alien03 March 22nd, 2003 07:25 PM

Re: Questions, comments, compliments welcome!
 
Agree with the Suggestion From Todd M. Gillissie
Gilligames about leaving Planet Seeing Map of Planets & Spaceship.
<font size="2" face="Verdana, Helvetica, sans-serif">Also, when leaving a planet and seeing the "map" of planets, it would be nice to have a little spaceship icon or something to indicate your current planet.
alien03

SlapBone April 8th, 2003 04:20 AM

Re: Questions, comments, compliments welcome!
 
Well I hate to be obvious but Gamespot tore you up. Personally, I like the game (I can play it on my laptop while watching a movie). Maybe, I'm the only one who dug it. I dunno.

Any chance of seeing some patches to add few little tweaks?

StormcloudCreations April 9th, 2003 01:20 AM

Re: Questions, comments, compliments welcome!
 
Well, thousands of other people seemed to like the game just fine (my purchasing customers before Shrapnel published the game). I think the reveiwer wanted it to be something other than what it was (things like wanting to see your ship "grow bigger" as a payoff and wanting to play the pirats "side" or be able to initiate attacks); it isn't and wasn't designed to be that type of game. It was designed to be just a fun space trading sim, and that's all. I think the reviewer wanted it be more "serious" as a simulation, and didn't review the game as it was intended and presented.

He also was inaccurate in saying the "suicide volley" has no effect at all; it does drain your ship's durability quite a bit, up to 35% per shot. I got the feeling he played it for about a half-hour or so and then wrote the review. Oh well. http://forum.shrapnelgames.com/images/icons/icon7.gif

A patch may be coming soon to add a few tweaks here and there. I'll be posting a thread soon to ask what little tweaks people think would add to the game, or make it better or easier to manage.

SlapBone April 9th, 2003 03:41 AM

Re: Questions, comments, compliments welcome!
 
Well I don't know what that guy expected but I really like it. It's not the deepest, most involving game I've ever played or am playing now but it has an addictive formula.

Great airplane game or as I mentioned before I play while I watch movies with my wife. http://forum.shrapnelgames.com/images/icons/icon10.gif That's why she loves me.

Anyway, I played those Smugglers games and this one has a much better presentation.

Just tell me when you are ready for suggestions. I have a list http://forum.shrapnelgames.com/images/icons/tongue.gif

StormcloudCreations April 9th, 2003 04:40 AM

Re: Questions, comments, compliments welcome!
 
I don't know either, but whatever he was expecting wasn't what the game was designed or conceived to be. It really isn't fair, and it annoys me to no end. But Gamespot has usually been known to not always be fair to lower budget games and favor more hype based big-budget games, from my experience. I think the review was dismissive and didn't give the game as it was designed a fair shake.

Thought: I'd like to see in the near future what more smaller, less-ad and hype driven sites think of the game. Most of the shareware sites and indie themed sites loved the game when I self-published it for awhile, and gave it a lot of compliments. I recall even one of the producers of the game Age of Mythology wrote me about 6 months back to tell me he couldn't stop playing it, so it can't be all bad! http://forum.shrapnelgames.com/images/icons/icon7.gif

Tim Brooks April 9th, 2003 11:39 PM

Re: Questions, comments, compliments welcome!
 
Here's another opinion:

Interstellar Trader 2 Review

A much more balanced review.

raynor April 19th, 2003 01:20 AM

Re: Questions, comments, compliments welcome!
 
Could some of you who have played the game a bit tell me what you like about the game?


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