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-   -   Delete entrenchments from scenario (http://forum.shrapnelgames.com/showthread.php?t=51624)

Mobhack June 20th, 2017 06:20 PM

Re: Delete entrenchments from scenario
 
In addition - look at what your green arrow is pointing to. That's a road, and retreating elements will tend to find the shortest path to their own baseline in MP terms. Roads are very quick routes, so they may well decide that is the best way home. Especially if the hills behind are rough or deep snow etc.

Weasel June 20th, 2017 07:22 PM

Re: Delete entrenchments from scenario
 
I am going to fix the problem by moving the USMC units from the north ridge (right) to the SW ridge; the scenario will be 70% historical and upon testing the unit ran the correct way in this configuration.

There are forces on the north ridge too (map right), I just didn't draw them in.

The road thing doesn't work either, because in the new test with all the Chinese on the left and USMC on right the Chinese are ignoring the road (their deployment stayed same) and are moving to map left.

<img src="http://hostthenpost.org/uploads/babe034d57f9dba9aba5b412d52e1656.jpg"/>

The black arrows show where the USMC/Chinese were and where they will be for the new fight. The light blue circle was the USMC rally hex but they ignored it.

Mobhack June 21st, 2017 05:19 AM

Re: Delete entrenchments from scenario
 
I think I'll have to investigate the rally hex code and see if something later has overridden it.

But the fact remains - scenarios in SP must be laid out with one side having the left and the other the right map edge as home base - retreaters can only leave over the home baseline, so go for that eventually, even with rally points set.

Weasel June 21st, 2017 03:14 PM

Re: Delete entrenchments from scenario
 
I just hope all works well now. If it does then I will continue on building my Korea 1950 scenarios.

Thanks all for your help and feedback

*I will let you know if in the new left/right version if they run to the map edge or toward the rally hex. I will hope they run toward where the HQ tells them the rally point is otherwise there isn't much sense in setting it if it just gets ignored.*


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