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-   -   Player Mods....how to get them to work? (http://forum.shrapnelgames.com/showthread.php?t=9865)

Ragnarok July 7th, 2003 04:38 AM

Re: Player Mods....how to get them to work?
 
Quote:

Originally posted by Imperator Fyron:
You do not have to install mods into the folder they want to go in, actually. That is just a standard folder for ease of use. http://forum.shrapnelgames.com/images/icons/icon7.gif AST will work if you place it in a folder named "Bob", for example.

You will want to make sure you have the Image Mod installed to use those mods.

<font size="2" face="Verdana, Helvetica, sans-serif">Fyron, he meant that he made a folder called "Whatever" and then extracted the files into that. Making another level of folders with the mod files. And so the mod launcher detected no mod files so it diverted back to default files. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron July 7th, 2003 04:57 AM

Re: Player Mods....how to get them to work?
 
You can use extra folder layers, actually. Manually editing Path.txt works fine. The Mod Launcher does not detect mods in extra layers of folders, but you can add them manually by using the Add Directory button.


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