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-   -   Map: New Map - AomOrc (http://forum.shrapnelgames.com/showthread.php?t=30341)

Ballbarian September 18th, 2006 02:00 AM

New Map - AomOrc
 
1 Attachment(s)
-- Title and image file
#dom2title AomOrc - (260 provinces for Dom2).
#imagefile AomOrc.tga
#domversion 175

#defaultmapzoom .75
#description "My second map with base image created in the Age of Mythology editor and some additions and modifications in GIMP.

260 provinces, 228 of these are land and 32 are under water.
Suitable for up to 17 players.
Map Version: 1.00"

If you find any missing neighbors or mislabeled provinces, please let me know. Enjoy. http://forum.shrapnelgames.com/images/smilies/happy.gif

UPDATE: Version 1.01 Critical Update .
Changes include:
Fixed buggered water start.
Recommended players now up to 10 land & 2 water.
10 land starts defined and 2 water starts.
Renamed "Deadlands" swamp to "Bugmud". (It just bothered me.)

One of the start positions can be a rough one, but for the right nation can give easy access to potential gem power and strategic location.

Ballbarian September 18th, 2006 02:02 AM

Re: New Map - AomOrc
 
1 Attachment(s)
Here is a thumb:
http://www.shrapnelcommunity.com/thr...mOrc_thumb.jpg
I had a version where I had added extensive graphics to spice up the black corners, but it increased the file size too much to justify it.

Daynarr September 18th, 2006 06:53 AM

Re: New Map - AomOrc
 
Nice.

Nerfix September 18th, 2006 09:33 AM

Re: New Map - AomOrc
 
Excelent!

Gandalf Parker September 18th, 2006 10:39 AM

Re: New Map - AomOrc
 
Another great example of using another program to make a map.
Good job.

Ballbarian September 18th, 2006 08:08 PM

Re: New Map - AomOrc
 
Thank you for the positive feedback! http://forum.shrapnelgames.com/images/smilies/happy.gif
I hope to eventually add some alternative map files to provide for game types with fixed starting locations and special thematic creatures and sites. Maybe even support for victory points, but at this point I have not given it much thought. (Although I would be tickled pink if someone else wanted to tackle that project. http://forum.shrapnelgames.com/images/smilies/happy.gif )

I did take a little time to rename a few provinces before I uploaded it: Smoulderwood, Ash Pits, Blisterbough, Oozing Hills, Bubbling Rot, etc.

One disappointment with the AoM screen capture was that it doesn't retain the special effects in the image. It is just an image of the map minus the elaborate animated features. Would have looked pretty awesome if it would have retained that part of it in the final image. Of course that could be overdone, but in small doses, it could have really enhanced the flavor of the final map. Smoulderwood and Blisterbough just aren't the same without the fire and smoke. http://forum.shrapnelgames.com/images/smilies/frown.gif

You may have noticed the large grouping of swamp provinces. This is an experiment that I have wanted to try for some time. I am hoping that when playing Ctis or Pythium in particular that I can exploit swamp survival a little. I have been playing most of my games with difficult research, low site frequency and world richness high so that I tend to rely on recruited units more. Never felt like I was getting a lot of value from swamp survival. Sounds like that may well change in Dom3. http://forum.shrapnelgames.com/images/smilies/laugh.gif It would be nice to see more terrain dependent effects upon units in future Dom3 patches.

Ballbarian September 19th, 2006 01:21 AM

Re: New Map - AomOrc
 
1 Attachment(s)
After further testing an update was absolutely a must.
Attached is version 1.01 (map file only).
Changes:
Fixed buggered water start.
Recommended players now up to 10 land & 2 water.
10 land starts defined and 2 water starts.
Renamed "Deadlands" swamp to "Bugmud". (It just bothered me.)

One of the start positions can be a rough one, but for the right nation can give easy access to potential gem power and strategic location.

Gandalf Parker September 19th, 2006 12:49 PM

Re: New Map - AomOrc
 
You do good work.

I like your names. I started a naming program for Dom but the interest didnt seem that high. I didnt expand on it.
the forest names program:
http://www.dom2minions.com/~dominion/maps/forest.bas
the forest generated lists:
http://www.dom2minions.com/~dominion...orestNames.txt
http://www.dom2minions.com/~dominion...ForestList.txt

the plains names program:
http://www.dom2minions.com/~dominion/maps/plains.bas
the forest generated lists:
http://www.dom2minions.com/~dominion...PlainsName.txt
http://www.dom2minions.com/~dominion...PlainsList.txt

Heehee, I just noticed that those lists still generate fresh every day.

I also started a special-province project. There are some threads about it in the Dom2 area. Here is my descript of the project but I dont think I explained it very well.
http://www.dom2minions.com/SemiRandom.shtml

Feel free to use anything you find interesting. http://forum.shrapnelgames.com/images/smilies/happy.gif

Agrajag September 19th, 2006 01:58 PM

Re: New Map - AomOrc
 
While we're on the subject of random names, I don't suppose anyone is interested in my Sentencer Exclusive (Beta), a very (very) simple program that I whipped up using C that makes up random words (or rather, sentences), in a way that they are 100% guaranteed to be pronounceable (though a few tongue-breakers are inevitable), and is based on a table of frequency of the different letters in English, so it will probably seem english-esque.

Ballbarian September 19th, 2006 07:51 PM

Re: New Map - AomOrc
 
Your name lists will make a great resource Gandalf. Do you have similar name generators for swamp, mountain and wasteland?

With the answer I got regarding the Dom3 map editor here,
I have an idea for a change in direction for my hexmap project. I won't discuss it further here, but maybe I will post some of my thoughts in the other thread.

Agrajag, I don't personally have a need for it, but it sounds very cool. http://forum.shrapnelgames.com/images/smilies/cool.gif


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