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-   -   Why isn't my mod working? (http://forum.shrapnelgames.com/showthread.php?t=30965)

malichai11 October 14th, 2006 05:37 PM

Why isn\'t my mod working?
 
I'm trying a really simple mod to lower the path cost for Titans. It shows up in my preferences and I have it selected, but the Titan still has it's original path cost.
Here's what my mod looks like:

#modname "Magic Titans"
#description "Easier Magic Use for Titans"
#version 1
#domversion 3.00

#selectmonster 597
#pathcost 40
#end

malichai11 October 14th, 2006 05:45 PM

Re: Why isn\'t my mod working?
 
Though I just noticed that a Fire Elemental with a pathcost of 40 is now showing up. Am I using the wrong monsters.txt file as a reference tool, perhaps?

malichai11 October 14th, 2006 05:52 PM

Re: Why isn\'t my mod working?
 
This time I went in and did shift-i to discover that the Titan is actually #602 and the Father of Serpents is #603, as opposed to 599 and 600. Problem solved!

Endoperez October 14th, 2006 05:52 PM

Re: Why isn\'t my mod working?
 
press Shift+i, or 'I', when viewing Titan's description. That should show the unit's number, and the number of all weapons/armor the unit uses.

Endoperez October 14th, 2006 06:03 PM

Re: Why isn\'t my mod working?
 
Good timing there. http://forum.shrapnelgames.com/images/smilies/wink.gif


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