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-   -   calling all players is in motion... (http://forum.shrapnelgames.com/showthread.php?t=25684)

High_Priest_Naresh August 30th, 2005 01:43 PM

calling all players is in motion...
 
team 1
me
shovah
Revernd Z

team 2
endoperez nation unkown
folket
curious cat


NW middle earth
50%
rich
standard research


High_Priest_Naresh August 31st, 2005 03:36 PM

Re: calling all players
 
so far we have
team1:
1. me-man
2. no one
3. no one

team2:
1. no one
2. no one
3. no one

nuetral:
1. endorperez-any
2. no one/comp
3. no one/comp

Goblin August 31st, 2005 07:33 PM

Re: calling all players
 
What are the game settings and how are you playing it and how often?

Regards,
Goblin.

High_Priest_Naresh September 1st, 2005 03:17 AM

Re: calling all players
 
orania,
5 indy
55%
stadard research
rich
we would play on mon wed fri sat
it would be PBEM

Endoperez September 2nd, 2005 11:56 AM

Re: calling all players
 
I will be playing, and probably hosting, if we get enough players. Inter-team relationships could be discussed in any way the participants will, but no contact or trade with the opposing teams will be allowed, with exception of in-game messages visible to everyone.


I have given some thought to the idea of having the teams start in predefined provinces. They would probably start in a line, with about 5 provinces between the one in the middle and the ones in its sides. The other team would start in similar position, away to a direction in straight angle with the line. Both teams would generally know where the other starts, but not the exact province numbers.

Here is a crude ASCII wrap-around map:
<font class="small">Code:</font><hr /><pre>
N1 N2


1 4 1

2 5 2

3 6 3


N3 N4
</pre><hr />

Team 1 constists of 1, 2 and 3, Team 2 consists of 4,5,6 and N1-N4 are starting places for neutrals. The teams will probably advance to both directions, with some nations going 'east' and others 'west'. The neutral nations would be a distraction and would complicate things quite a bit. If nation 1 managed to defeat most of nation 3, neutral nations could interfere and try to catch lands of both weakened nations. Of course, if a neutral nation advances too far, it would find itself next to the armies of both middle nations (2 and 5).

Of course, while armies can't easily co-operate, the teams would help each other as much as possible, making it hard for neutral nations to actually win.

What do you think of this idea? I would like to hear your opinions, and how you think it would work better. Should distances in both 'east' and 'west' be equal? If not, should the teams now which is the direction to take offensive against? If there were, say, 25 provinces between the two teams, the first fights could start little after turn 20. Would this be too soon, or too late? Is this idea workable, or just total junk only someone without MP experience could come up with?

High_Priest_Naresh September 2nd, 2005 12:20 PM

Re: calling all players
 
wicked I love love it! sign me up for man!

Endoperez September 2nd, 2005 12:27 PM

Re: calling all players
 
http://forum.shrapnelgames.com/images/smilies/laugh.gif

High_Priest_Naresh September 2nd, 2005 01:18 PM

Re: calling all players
 
note: my comment was real not sarcastic

shovah September 4th, 2005 09:33 AM

Re: calling all players
 
i will join as ermor but ive never played onlineb4 so....

Endoperez September 4th, 2005 10:25 AM

Re: calling all players
 
Are you goning to play Broken Empire, or one of the undead themes? If you play an undead themes, I don't think anyone wants to start within 5 provinces of you, so it would force you to be one of the neutrals...


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