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-   -   Banefire effect for a weapon? (http://forum.shrapnelgames.com/showthread.php?t=31577)

Nerfix November 4th, 2006 03:07 AM

Banefire effect for a weapon?
 
Is there something that could be used to create a banefire effect ala small area fire or perhaps the banefire burst of the banefire crossbow with the help of #secondaryeffect? I'd need it for the terrifying whip wielded by the even more terrifying Angel of Death. http://forum.shrapnelgames.com/images/smilies/evil.gif

Also, if I put more than one attack on a weapon, will the #secondaryeffect also trigger many times?

Endoperez November 4th, 2006 03:31 AM

Re: Banefire effect for a weapon?
 
Banefire is unresistable damage that has the secondary effect of Decay. As such, you can do your own Small Area Banefire, if you can find an existing Decay effect (that can be resisted).


#newweapon 958
#name "Area Bane Fire"
#dmg 10
#nostr
#armorpiercing
#magic
#aoe 2
#specialeffectalways Decay
#end

If you want to get fancy, experiment with different #explspr and #sound effects. One of sounds 16, 18 or 25 could work.

Nerfix November 4th, 2006 03:34 AM

Re: Banefire effect for a weapon?
 
Thank ye.

Endoperez November 4th, 2006 03:36 AM

Re: Banefire effect for a weapon?
 
Well, just be sure to check if a weapon named "Decay" exists! http://forum.shrapnelgames.com/image...ies/tongue.gif I just threw something in there.

Nerfix November 4th, 2006 03:38 AM

Re: Banefire effect for a weapon?
 
I'm pretty sure that Baneblades have Decay as secondary effect.

Amos November 4th, 2006 04:12 AM

Re: Banefire effect for a weapon?
 
Decay was secondary effect 64 in Dom 2.


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