Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
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1. At Conj 6 and D3, Spectres can take a while to get - I usually don't go so far down the Conj path til I have a number of other paths researched. Usually find the need for combat spells 1st (I like to exercise my mages), site searching, then Const for boosters to be able to make use of Conj. So by the time you get them it can be pretty late to be trying to fire up a decent S economy. 2. In line with that, some of the coolest sites I find are Astral and I'd rather get them early on as that will compound your leads in gems and research. 3. At 20D, I don't find Spectres especially cost effective. Lot of valuable death gems to summon them, not all will be Astral, then takes a while to site search with them, etc. Plus they won't get you any Astral boosters - you are still stuck without access to RoS and ROW. I am not saying I won't summon them, mostly they are useful to intimidate by feebleminding unsuspecting Mind Hunters but I don't find them to be as simple as a solution as portrayed. And, not relevant to this thread, but I was referring to playing Pan with a Gorgon, and Death magic is not so easy for them, again luck is a factor. In my case, I have a single D1 Pan out of # Pans. Wtf! Its been a pretty unlucky game w/r to sites/randoms, but it happens and I have had other games where I have been amazingly lucky. You never know but as I play more I'd rather minimize dependence on good luck. Quote:
But the other consideration I had was making sure your nation has access to E magic and being able to cast / forge some of the big E ticket items later on. A pure W bless leaves you without easy / near-term access to E or S. That would scare me. |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
Ahh, another beautiful day on the forums, and another chance for point-by-point multi-quoting. <3
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[quote=Baalz]Even if the reinvig doesn't match the encumbrance, you can still comfortably chew up scores of PD singlehandledly and hang in big battles for the first dozen turns. True, you're not going to be able to go into those situations which drag into turn 40 of combat, but this doesn't limit you as much as you might think - you just have to make sure your damage outlay is sufficient to keep things from dragging on.[quote] I think it's important to note here, that even though you will likely maintain one LARGE army to intimidate the enemy, and to support the use of massive battlefield magics - part of the key is also to have numerous smaller task forces as backup. Do not be afraid to play cat-and-mouse with your main army, while your raiders chop away at your foe's lands, and you organize your reinforcements. Remember, you want a LOT of castles, and of course they are not just for recruiting your cheap Sacred thugs - they are also ubiquitous speed bumps. You can fall back before his main army, and bind him up in your tangled wall of castles, and lose very little of your control over the war. Just as in chess, a war can easily be won by making one option appear to be significantly better to your enemy than all others - and then arranging the rest of your pieces to exploit the inherent weaknesses of that choice. Fomoria has excellent tools for creating just those sorts of situations - and should rarely, if ever, feel forced to engage in "iffy" battles, past the end of the second year. After that, dance around your opponent, and force him to take the risks. Quote:
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And I really can't say this enough - 1 Nemedian Champion + Winged Shoes + 10 Morrigans > 5 Nemedian Champions + 50 Nemedians on foot. There simply is no comparison. Sure it costs you some gems, but like I said, you can get by on short (and in some cases, no) supplies of just about anything, except Air and Death. They are your lifeblood. |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
Sneaky Don. :p
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Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
EA has pretty good indy diversity, so the chances of getting S from lizards or crystal amazons are pretty good. Also site frequency is higher in EA, giving you a better chance of getting Astral through Wizards of the Crescent Moon or whatever.
One thing the guide does not mention is Air Domes. It really really sucks to have a disabled capitol as Fomoria, and Kings can get an Air Dome up pretty easily. A contingent of Firbolg slingers should patrol your capitol if you are in a mixed-age game. (Are there national recruitable spies in EA? I can't think of any.) |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
Alright, I am sold. I am just bitter about no Astral in one of my games :)
And I am kind of infatuated with the enchantress... |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
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As far as Air domes go, I guess I shouldn't have cut corners, as I tried to make this guide as friendly to new players as possible, while still appealing to the more experienced. I have a few edits planned, I will include mention of Air Domes, certainly. <3 |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
I recall being disappointed by Morrigan when they were unable to even faze a generic marble armor thug. Is there an effective way in the Fomoria arsenal to make them competitive against foes with decent protection?
Their baseline damage is just 19. I haven't tried them in the CBM though. |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
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If it IS more than 25% of the HP of the force, either it's not a "large" army, in which case you deploy your own anti-thug squads, whether Unmarked Champions, or Kings as applicable - or he has essentially placed all of his eggs in one basket, in which case your strategy is to lead him around and play tag while your raiding forces ravage the landscape. Tactically in that scenario, it's very much going to come down to a game specific plan where you're really going to need to analyze your exact capabilities, and his exact gearbuilds. If he can't manage to get 100% Shock Resist for example, a couple casts of Living Clouds will likely do the trick. If he has the SR, he likely will be vulnerable to Poison, or to Frozen Heart from your N and W randoms. And when all else fails, push MR by spamming Disintegrate. Again, if he wants to build his meat so as to be relatively impervious to your national capabilities, say a Tartarian with a Ring of Tamed Lightning, Antimagic Ammy and whatever to get to MR 25+, this is when your W random Kings are the weapon of choice. 2 Kings can Cloud Trapeze onto a Tartarian, in such an anti-SC scenario, the -only- buff that they will need is Personal Quickness. Give them both a Flambeau, or 2 Swords of Swiftness, or 2 Dusk Daggers, etc, and that Tart should be dead by the end of round 3 (assuming you also wear Flying Shoes so you are on him on the second round). Obviously your opponent will try to counter what you are showing him that you are capable of. For this reason I tend to suggest that you keep secrets. For example if you get Enchantresses, don't spread around Fire forged items unless you feel it doesn't matter. When out of nowhere you are wielding Flambeaus, or you have FR gear, it can cripple what your opponent thought of as his "best weapon" against you. But I still feel that with a little creativity, the key is that anything that Fomoria cannot do with magic (and they certainly can do almost anything with it, even lacking 4! paths), they can do with swift application of brute force. Also remember that you should always have Unmarked Champions just hanging around your empire. When a Tart drops into your territory and you Cloud Trapeze an anti-SC unit onto it, plant a trap for your opponent. Move several Unmarked into the province that turn as well, and perhaps a few scripted Druids for backup. This will spread out any retaliatory Mind Hunt attempts (oh no, you Mind Hunted a 70g, expendable random guy!), but if he chooses to Teleport in an anti-SC-SC, the extra forces can easily throw a wrench in his intended scripts. Also of course, if you have more than minimal Astral magic, a couple mages tossed in will totally shield you from Mind Hunts altogether. |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
Hi Jim! Nice guide.
I have a few concerns: When you describe Formoria as a strong contender for Death, you're exaggerating there. They aren't even close to some others in EA. Sauromatia and C'tis both have the non-capital mages to drown the world in bones. Fomoria doesn't. They're competent in Death and must certainly include it in any winning strategy, but to ascribe them more power than that I think would be misleading. The Water bless seems like a clever thing for the Morrigans but I think the low-Attack, high-Encumbrance Unmarked are just asking to be stymied by anything with high Defense. Maybe something like 9E/4N/4F to leverage your Unmarked to the point that you have a chance at researching up to the Morrigans to begin with. I mean... I shudder to think of those waterbless Unmarked going up against just your standard dual-blessed Jaguar Warriors. You have to have run into some problems with them; it's just such a glaring weakness that if anything is exacerbated by the Water bless. Even with E4 you're picking up 10! Encumbrance a turn... the song Candle in the Wind comes to mind. |
Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)
Yep, what Jim said. I don't think "how can I make the morrigans do enough damage to punch through serious armor", I tend to think "what gems do I have laying around to forge cheap magic weapons for my very strong quickened giants." Slap almost anything armor piercing (preferably two one handed weapons) on an unmarked champion and he'll chew up most anything while the morrigans keep them tied up. If thugs are a pretty regular problem, just make it a habit of equipping those Nemedian champions with something nasty, set the morrigans to guard commander and him to attack large enemies. If you give him the right weapon his 13 strength is plenty to lay some hurt down. Demon bane, moon blade, and serpent kryss are darn cost effective if you've got a good idea what you're facing, while a frost brand lays out plenty enough damage to chop up anybody even if they're frost immune.
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