.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   An Observation (http://forum.shrapnelgames.com/showthread.php?t=51630)

Warnevada June 11th, 2017 05:27 PM

An Observation
 
Burning vehicles block LOS but burning trees do not. Strikes me as odd.

Mobhack June 11th, 2017 06:37 PM

Re: An Observation
 
I have been meaning to look at the fire and/or smoke values for wrecks for a while - may get round to it for next year's update.

Yep - I think wrecks block LOS rather too much. Be nice to see what others think about it, so feel free to chip in.

sigeena June 11th, 2017 08:21 PM

Re: An Observation
 
May be better for wrecks to have a lower density, so that 2 or more block LOS.

I find that I have to relocate my ATGs too fast after taking out the lead elements, due to their LOS heavily hindered by the wrecks.

scorpio_rocks June 11th, 2017 09:01 PM

Re: An Observation
 
My thought is that a burning tank full of oil, fuel, rubber, ammo, etc will burn much hotter and with thicker smoke than a couple of trees that have caught fire.

http://i286.photobucket.com/albums/l...rning_tank.jpg
http://forum.shrapnelgames.com/<a hr...jpg&quot;></a>

Gelainey June 12th, 2017 06:28 AM

Re: An Observation
 
I think that I would be inclined to leave it as it is. The flames and smoke dissipate after a while in any case.

Imp June 12th, 2017 06:59 AM

Re: An Observation
 
Perhaps a bit of randomness would be nice.
Agree as in the picture above tanks can burn violently & sometimes for hours.
On the other hand 3 burning tanks in adjacent hexes would not I suspect in most weather conditions completely block LOS over that 150m area.
Possibly best decided at this scale on should 1 or 2 burning vehicles block LOS down a city road or bridge hex.

jp10 June 12th, 2017 10:00 AM

Re: An Observation
 
I can say that one item concerning a burning tank is that nobody wants to be close to one while it brews up. While one tank may not clear out a full hex, if it was possible code wise, a burning tank should do something akin to reducing the number of units that can be in the hex while it burns or cause units to move/rout out of the hex. A burning tank in a narrow street would block movement as well as LOS.

Griefbringer June 12th, 2017 11:13 AM

Re: An Observation
 
Quote:

Originally Posted by jp10 (Post 838717)
if it was possible code wise, a burning tank should do something akin to reducing the number of units that can be in the hex while it burns or cause units to move/rout out of the hex.

Destroyed vehicles already cause a bit of suppression to all units from their side that are near by.

While this effect may not be very noticeable for a couple of wrecks, try blowing up dozens of vehicles in a narrow area and even early war German tankers may end up retreating after driving to the area.

(My experiences about blowing up large amounts of early war German tanks in narrow areas are based on the Ruin Rommel scenario that was included in the latest release. Great fun to play, though quite time consuming.)

sigeena June 13th, 2017 02:49 AM

Re: An Observation
 
The suppression of wrecks is very noticeable. I've gone into a number of battles against Soviet, and only did the minimum of destroying all their light and fast armour. Their KVs rout typically when approaching the wrecks.

Good thing as well, I barely have anything to stop their heavies.

Kiwikkiwik June 18th, 2017 06:44 AM

Re: An Observation
 
Tanks sometimes don't catch fire at all and so wouldn't block LOS at all and sometimes take an hour or so to brew up.


All times are GMT -4. The time now is 08:52 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.