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-   -   What causes units to not be built? (http://forum.shrapnelgames.com/showthread.php?t=32646)

Hugh Manatee January 4th, 2007 07:07 AM

What causes units to not be built?
 
Not sure if I missed something, I have the gold, the resources, the thing has the fort needed to build my races units, but it's been several turns and I need those guys for a siege and they aren't there, they're still in the queue.

thejeff January 4th, 2007 10:31 AM

Re: What causes units to not be built?
 
Two possibilities. (That I know of, anyway)
You can't build units while under siege.
Nor can you build units if unrest is over 100.

Gandalf Parker January 4th, 2007 11:46 AM

Re: What causes units to not be built?
 
Im not sure if its still true but I also noticed that if you slip over 100 unrest then it might keep the units locked in recruiting. In other words, when you bring unrest back down (by lowering taxes and/or increasing patrols) then you might have to clear the units you had in recruit and put them in again.

You need to watch unrest. There are some magic sites that can raise your unrest even if you havent found them. I think most of them are blood magic sites.

Hugh Manatee January 4th, 2007 10:18 PM

Re: What causes units to not be built?
 
Ahh there we are, unrest is at 125.


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