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-   -   AAR High Cultist & Troll King alliance (http://forum.shrapnelgames.com/showthread.php?t=48331)

Gandalf Parker February 6th, 2012 02:50 PM

AAR High Cultist & Troll King alliance
OK OK I will try this again.

This game is on an "Enormous" map 70 * 52 tiles. Personally not so enormous for me. I prefer using the switches to play larger than that but the game calls it Enormous.

Its in the Dark Ages society setting so lots of wandering monsters.

It is not cluster start locations for allies.
But it is Common Cause for allies so that if my ally does something stupid (which he has been known to do) he wont fall out of the game completely. He can make a comeback later.


Gandalf Parker February 6th, 2012 03:00 PM

Re: AAR High Cultist & Troll King alliance
This is a Solo game. I am the only human player. The other 7 are AIs set at Butler (the third level). Jester (second level) is the human player level.


There will be 4 2-man teams. One of the AIs (also Butler level) will be my ally.


I will be playing the class (nation) of High Cultist which is based on Rlyeh/Cthulhu.
My ally will be the class (nation) of Troll King.
This can be a surprisingly good alliance. The Cultist needs cities which can provide sacrifices. Sacrifices can be used to create/summon powerful amphibious units. The Trolls also want cities for gold. However I tend to use the coastlines attacking port cities which the Trolls tend to march up the middle. So even though we are after the same resources we should be able to work together to each others advantage.

samoht February 6th, 2012 03:15 PM

Re: AAR High Cultist & Troll King alliance
the "piss boy" difficulty rating made me lol.

Gandalf Parker February 6th, 2012 03:24 PM

Re: AAR High Cultist & Troll King alliance
Hello. I am the Hugh Cultist named Cthulhu_Fthagn.
(from the song http://www.thefump.com/lyrics.php?id=1195 )
I and my assistant Zag'mi have laid claim to a deserted port city with a few mercenaries we brought with us.

Its not much of a town. It supplies us with a minimal amount of gold and sacrifices, and a measly defense. But it does allow us some ability to trade and recruit. That, and as others of our ilk join us willingly, will allow us to expand.

We also have some spells available to us. Zag'mi is sadly deficient. I might choose to expand his abilities later. Luckily I have some useful ones including one which allows me to invade the minds of an enemy making him my slave. Zag'mi also lacks the amphibious ability which my faith has granted me. Hopefully that is something else he will pick up later. But for now I will tread the coastlines avoiding both land and water enemies if I am careful.


Gandalf Parker February 6th, 2012 05:05 PM

Re: AAR High Cultist & Troll King alliance
I am eager to begin capturing cities. The larger, the better. With sacrifices I can call upon troops which are far superior to the menial very standard types of mercs I can hire now.


Gandalf Parker February 6th, 2012 05:44 PM

Re: AAR High Cultist & Troll King alliance
Oh joy! (sarcasm)
On the one hand, the gods have granted me an ally. On the other hand its a stinking stupid Troll.
On the other hand he will distract our enemies. But on the other hand he is eager to take cities in his lust for the gold they can give him. We will be in competition for cities.
On the other hand he is far far away from our lands. But on the other hand... no. Thats all Ive got.

(by zooming completely out I was able to catch a glimpse of my ally on the map)

Gandalf Parker February 6th, 2012 05:51 PM

Re: AAR High Cultist & Troll King alliance
All right. I have ventured forth (carefully).
I will be alone until I have collected enough sacrifices to start calling for troops. But I am in a hurry to discover some targets for our expansions. Since we are near jungles and deserts I have decided we are near the southern coastline. So I will begin by going South and then work my way toward my "ally".

By the time I get there he might have managed to destroy himself against some strong site. And I will easily claim his abandoned resources.


(so far the actual game has consisted of startup and 2 mouse clicks)

Gandalf Parker February 6th, 2012 06:01 PM

Re: AAR High Cultist & Troll King alliance
Oh great. We have already been contacted by Gymer the Troll King.
He wishes to share map info. I have told my assistant to comply. He mumbled something something under his breath that sounded like "well ZAG me". I did not realize his name was some sort of slang that the young people use. One of these days I will have to demand from Zag'mi the meaning of the phrase.

Anyway, I dont mind sharing maps. If I discover some tasty site then the idiot troll will probably work his way straight toward it. Fine by me. Fight your way in my direction. By the time you get here I will own that site anyway. And the more you explore coming towards me, the happier I will be.

Plus, seeing your maps will give me an idea of what I can claim from you when you kill yourself stomping on everything you see.

Gandalf Parker February 6th, 2012 06:12 PM

Re: AAR High Cultist & Troll King alliance
OH by the Mother of Pus! Only two months into the campaign and ALREADY I have had an enemy knock on my door. And its another High Cultist of all things! Even if I turned back now I would not get back in time to assist.

Well he came with only 7 spearmen. I will instruct Zag'mi to leave one unit guarding the while he STOMPS this guys ***.


Gandalf Parker February 6th, 2012 06:32 PM

Re: AAR High Cultist & Troll King alliance
YAY! Zag'mi managed to pull it off. Very well in fact. We only lost a couple of units.
I am surprised and pleased with my assistant. The other High Cultist had spells for Soul Slay and for Summon Lesser Horror (wish I had those). He fought till the end but Zag'mi defeated him nicely. AND has spotted a lightly defended Cannibal Village (more sacrifices) AND the other cultists assistant rushing to aid his master with only 4 troops in tow. Zag'mi is eager to follow his victory with another. I will allow it.

It is also a good thing that we left one troop. While Zag'mi was gone a wandering deer that I had not noticed wandered into the town. The spearmen we left dispatched it easily. It would have been embarrassing to lose our town to one deer.


(To be honest, the first combat failed horribly. And soon after that we lost our town. I did not want the AAR to end so quickly so I reloaded a save. The next combat went as described above. Please forgive me.)

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