.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Did Space Empires V kill Space Empires? (http://forum.shrapnelgames.com/showthread.php?t=45821)

PsychoTechFreak July 8th, 2010 12:56 PM

Re: Did Space Empires V kill Space Empires?
 
http://www.captainkwok.net/balancemod.php

This one. :)

Dorjan July 9th, 2010 05:08 AM

Re: Did Space Empires V kill Space Empires?
 
Does that do AI as well as the tech trees?

Because I like the infinite old tech trees :P

PsychoTechFreak July 9th, 2010 12:11 PM

Re: Did Space Empires V kill Space Empires?
 
But the AI does not like it (as much).

See Q1 thru Q3 here: http://www.captainkwok.net/balancemodfaqs.php

Makinus July 10th, 2010 06:34 PM

Re: Did Space Empires V kill Space Empires?
 
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....

I play 4x space games a for a loong time, started in VGA Planets and i´m today at Sins.

Now, for the first time ever, i´m considering a Real-time space strategy game as a good sucessor for the classics 4x space games (I´m talking about Sins of a Solar Empire)...

My evolution of good 4x space games:

VGA Planets -> Stars! -> Master of Orion 2 -> Space Empires IV -> Sins of a Solar Empire

Arralen July 11th, 2010 05:40 AM

Re: Did Space Empires V kill Space Empires?
 
Quote:

Originally Posted by Makinus (Post 751527)
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....

Try Kwoks mod with the small systems submod ... greatly reduces turn generation times especially in mid/late game.
Does this by reducing the system size, and scaling down movement, sensors etc. accordingly.
It would cut down on processing time even more, if it didn't add lots of IQ-points to the AI - but that's a change that I at least really appreciate ;)

Dorjan July 12th, 2010 05:20 AM

Re: Did Space Empires V kill Space Empires?
 
Oh thanks guys, the balance mod was a "mod" that was meant to be the master file!?

Wow. Also I agree with the "wait a few tech levels before upgrading" and if it helps the AI it helps the AI :)

das123 July 13th, 2010 09:15 PM

Re: Did Space Empires V kill Space Empires?
 
Killed it for me. :( I bought SEV based on my enjoyment of SEIV. After that I couldn't go back to SEIV.

Playing Distant Worlds now and not looking back.

Fenris99 July 20th, 2010 10:17 PM

Re: Did Space Empires V kill Space Empires?
 
SEV hates vista. That's the biggest problem for me.

gregebowman July 22nd, 2010 05:40 PM

Re: Did Space Empires V kill Space Empires?
 
Quote:

Originally Posted by Fenris99 (Post 752410)
SEV hates vista. That's the biggest problem for me.

Huh?? I have Vista on my laptop, and SEV works fine for me.

Black_Knyght July 30th, 2010 05:41 PM

Re: Did Space Empires V kill Space Empires?
 
Quote:

The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another
Quote:

What killed the SE series was not SE5 in itself, but the absolutely dumb idea to sell it to Strategy First
I absolutely agree with these two statements as to the core cause of Space Empires decline.

Firstly, SE5 was just TOO different from the previous incarnations, and had too many issues combined with an altogether new game style and awkward learning curve. While it does have it's diehard fans, SE5 has proven to have been realistically much less popular overall than SE4 was.

Secondly, and more importantly, selling off the franchise to Strategy First was a catastrophic mistake, and a costly one to Aaron personally. They even went so far as to have barred him contractually from working on another 4x space game for quite some time, and then all but abandoned any further development or support for SE5.

The combination of these two things dug a deep hole and have been slowly been pushing the SE franchise over the edge into it.

The odds are there might be a viable successor to the SE games, but there won't ever be any further development of existing, or hope for any new, SE franchise games.


All times are GMT -4. The time now is 02:18 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.