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-   -   Mod: New nation: NATURE rising 0.30 (http://forum.shrapnelgames.com/showthread.php?t=35659)

Cor2 August 5th, 2007 06:39 PM

New nation: NATURE rising 0.30
 
1 Attachment(s)
Nature Rising: mod for EA <font color="red"> now version 0.30 </font>

"A strangeness has overtaken the wilderness of Primevale, origin of all life. What was once
Wild is now tame. What was once asleep is now awake. Even the stones stir with life. All the animals
and nature itself are acting with an alien purpose. Nature is rising."

Strengths: strong preists and Nature mages. Two sacreds, access to flying. Very thuggable commanders. Forest survival.

Weaknesses: low morale (all animals, a rattail could ruin your day), not very good ranged weaponry, very little protection.

the version 0.3 contains these changes:

Updated to incude art by Juzza.
Lowered costs for most units
Changed picture for elephant, changed unit as well
boosted Vine queen nature to 6
Added descrips to some units
fixed names of some units
deleted eagle
added ants and killerbees
added start site
changed pictures
added two new pretenders
added scout/stealthy units
Vine queen domsummons killerbees

Cor2 August 5th, 2007 06:42 PM

Re: New nation: NATURE rising early stages
 
Oh yes, and I am having ttrouble renaming some of the units, if some one could look and tell me what I am doing wrong that would be great.

Shovah32 August 5th, 2007 07:43 PM

Re: New nation: NATURE rising early stages
 
Nagot gick fel! over the nations flag.tga .

Cor2 August 5th, 2007 07:51 PM

Re: New nation: NATURE rising early stages
 
opps, Let me fix that.

Shovah32 August 5th, 2007 07:53 PM

Re: New nation: NATURE rising early stages
 
No! I will not let you fix that.

Cor2 August 5th, 2007 07:54 PM

Re: New nation: NATURE rising early stages
 
I think its better now. Sorry.

llamabeast August 5th, 2007 07:55 PM

Re: New nation: NATURE rising early stages
 
lol Shovah http://forum.shrapnelgames.com/images/smilies/happy.gif

Cor2 August 5th, 2007 07:59 PM

Re: New nation: NATURE rising early stages
 
planned additions.

National ritual summons:

Rock Elemental
Nature Elemenetal
Treants
Call Animal Legion (like summon animals but 300+)

Planned Pretender additions:
The Primevale Redwood

The One Mind

Shovah32 August 5th, 2007 08:03 PM

Re: New nation: NATURE rising early stages
 
They need a home site for gem income. Their magic, while high level, is completely in the nature path and is far too limited, particularly for EA. I think alot of their units are over-priced although I cant go into detail just yet. A 1 gold/1 resource size 1 insect could be good - a slightly more expensive, recruitable dragon fly could also be nice.

Im atleast pretty sure this mod isnt over-powered.

Cor2 August 5th, 2007 08:34 PM

Re: New nation: NATURE rising early stages
 
Thanks Shovah

I wanted to make the two sacreds capital only, but i could not get the site to work. I will try again.

The only nature was intentional, I see what your saying about the other EA nations. I want to try to leave it nature only and see. I will probobly have to change it, or make the nation MA.

I do really like the idea of adding a Bee/ wasp and a giant ant for 1/1 or 2/1. I have been intending to add insects from the start, just have not done it yet.


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